Hi all,
Major cannon and turret movement changes in this one, they're much more realistic now.
It also introduces mantlet scaling, unfortunately you'll have to re-place most mantlets. I've included a new mantlet as an apology.
Additions
- Turret gearing design. You can now exchange maximum turret traverse speed for acceleration.
- Added setting to toggle aim lock instead of holding.
- Added control tips based on what you're currently doing. These can be hidden in the settings.
- You can now adjust the size of the sprocket and idler wheel mounts.
- Can now save and load with "ctrl-s" and "ctrl-l" respectively.
- Added display to show how many functioning vehicles are on your team.
- Added cheat to allow placement in obstructed areas.
- Added an interwar mantlet, based off the Pz 38 t.
Fixes
- Turret rings weren't constrained correctly. This was causing odd internal space behaviour with rings larger than the hull.
- Cannon technology now saves correctly with cannon blueprints. This was causing WWI allies to have latewar cannons (Since V0.110).
- Certain UI tooltips no longer stick around when exiting the designer.
- Victory/Defeat screens can now be toggled like the rest of the UI.
- Internal space now behaves more as expected when loading designs. There should be less space-difference when loading the same blueprint twice.
- Fixed camera being forced underground or locked above a certain height with camera auto-focus on.
- Roadwheel diameter no longer has a large effect on the force applied by a track.
- Track segments now closer to zero speed relative to the ground.
- Fixed certain track segment joints not appearing correctly aligned.
- Entering invalid text inputs no longer stops you from exiting the designer until you restart or return to the main menu.
- Suspension specific weight now takes all tracks into account, instead of just one.
Changes
- Cannons and turrets now have more accurate physics. They will now accelerate and decelerate instead of moving at a constant rate. This makes them feel heavier and makes fast traverse rates look better.
- All mantlets can now be scaled like every other part.
- Weathering is now saved with the vehicle.
- Turret mass display changed to show full turret mass instead of only the armour's mass.
- Increased contrast on kill confirm message, making it easier to read.
- Designs now load as soon as they're selected, you don't need to confirm your choice anymore.
- Roadwheels now continue spinning when lifted off the ground.
- Increased mass budget of "Fields" scenario from 100 to 120t.
Optimizations
- Sped up rendering of muzzle brakes and mantlets.