Sprocket

Sprocket 0.111

Version
0.111
Version Date
Oct. 1, 2021
Links

Patch Notes

V0.111 - Turret & Cannon Movement

Hi all,

Major cannon and turret movement changes in this one, they're much more realistic now.
It also introduces mantlet scaling, unfortunately you'll have to re-place most mantlets. I've included a new mantlet as an apology.

Additions


  • Turret gearing design. You can now exchange maximum turret traverse speed for acceleration.
  • Added setting to toggle aim lock instead of holding.
  • Added control tips based on what you're currently doing. These can be hidden in the settings.
  • You can now adjust the size of the sprocket and idler wheel mounts.
  • Can now save and load with "ctrl-s" and "ctrl-l" respectively.
  • Added display to show how many functioning vehicles are on your team.
  • Added cheat to allow placement in obstructed areas.
  • Added an interwar mantlet, based off the Pz 38 t.

Fixes


  • Turret rings weren't constrained correctly. This was causing odd internal space behaviour with rings larger than the hull.
  • Cannon technology now saves correctly with cannon blueprints. This was causing WWI allies to have latewar cannons (Since V0.110).
  • Certain UI tooltips no longer stick around when exiting the designer.
  • Victory/Defeat screens can now be toggled like the rest of the UI.
  • Internal space now behaves more as expected when loading designs. There should be less space-difference when loading the same blueprint twice.
  • Fixed camera being forced underground or locked above a certain height with camera auto-focus on.
  • Roadwheel diameter no longer has a large effect on the force applied by a track.
  • Track segments now closer to zero speed relative to the ground.
  • Fixed certain track segment joints not appearing correctly aligned.
  • Entering invalid text inputs no longer stops you from exiting the designer until you restart or return to the main menu.
  • Suspension specific weight now takes all tracks into account, instead of just one.

Changes


  • Cannons and turrets now have more accurate physics. They will now accelerate and decelerate instead of moving at a constant rate. This makes them feel heavier and makes fast traverse rates look better.
  • All mantlets can now be scaled like every other part.
  • Weathering is now saved with the vehicle.
  • Turret mass display changed to show full turret mass instead of only the armour's mass.
  • Increased contrast on kill confirm message, making it easier to read.
  • Designs now load as soon as they're selected, you don't need to confirm your choice anymore.
  • Roadwheels now continue spinning when lifted off the ground.
  • Increased mass budget of "Fields" scenario from 100 to 120t.

Optimizations


  • Sped up rendering of muzzle brakes and mantlets.