Hi all,
Here's some fixes for V0.1136.
Included some new parts since that was held up over the major update.
Additions
- Added custom decals and paint jobs. To use: drop a .png or .jpg file into the dedicated folders, then select it in-game.
There's a button to open these folders in the "Custom" tab of the decal and paint designer.
- New parts:
- Circular hatch.
- Trim vane, a board used to stop water going up the front of the tank when entering water.
- Cuboid stowage box.
- Added a setting to disable film grain.
- Added settings for screen brightness and gamma.
Fixes
- Decals now scale correctly in single axes.
- Fixed turret ring height being ignored for generated turrets outside of the designer.
- Improved shape editing undo/redo effects on part positions. It shouldn't go haywire when undoing extentions, merges, etc.
- Rotation snap enabled by default again.
- Moving freeform points with select rebound to LMB resulted in everything being deselected and the move only affecting the point under the cursor.
- Disabled return to designer hotkey while paused, to stop it leading to unexpected behaviour.
- Fixed a cause for rapidly entering/exiting the designer and having the HUD getting stuck on screen.
- Stopped turret position slightly changing across loads. This was more noticeable when the turret was slightly above or below the surface.
- Several stability improvements.
Changed
- Allowed lower and higher look sensitivity settings.
Enjoy!
- Hamish