Hi all,
Quick fixes for the experimental branch.
Additions
- You can now click on a dropdown and drag to expand/collapse multiple dropdowns.
Fixes
- Stopped slider text inputs rounding to whole numbers.
- No muzzle brake option no longer leaves the previous model visible but coloured magenta.
- Ammo racks must now be inside the compartment they were attached too, instead of only inside the vehicle.
- Clicking the GUI and dragging off will no longer pick up parts on release.
- Increased DLSS quality at higher presets, though the higher qualities will be disabled until the scope overlay conflict has been resolved.
- Fixed incorrect rack/rack obstruction detection on rotated racks.
- Fixed rack duplication not enabling shell visualizations on the mirrored rack.
- Recovered all part pre-V0.12412 limits (may be a few tiny deviations).
- The crew once again stops all functionality if the vehicle is considered destroyed.
Changes
- First launch of the game now starts on medium graphics.
- Ammo rack shell visualization model no longer bottlenecked and matches the caliber correctly.
- Significantly boosted latewar cannon penetration, hopefully making the required shell length lower and the new placeable racks easier to work with. Later reverted to a slightly different approach, will correct over the next few days.
Big thanks to DarioXN for getting these bugs tracked and finding a clever way to restore the lost part limits, speeding up the fix.
- Hamish