Sprocket

Sprocket 0.12414

Version
0.12414
Version Date
Dec. 16, 2022
Links

Patch Notes

V0.12414 - Realistic Penetration (Experimental)

Hi all,

Try this out early on the experimental branch:


Additions


  • Armour view now displays the true effective thickness of armour, taking angle into account. The previous effective thickness is displayed as line of sight thickness.
  • You can now recess the cannon into its compartment, to sacrifice internal space and depression for cannon balance. This is an alternative to counterweights where you sacrifice mass.

Fixes


  • Fixed returning to designer causing the wrong collision model to be used for part placement.
  • Readded missing turret sound effects.
  • Fuel tanks no longer spontaneously combust when bumping into objects.
  • Stopped cannons with insufficiently strong laying drives from working anyway.
  • Fixed inconsistencies with light toggling.
  • Fixed laying drive design outputs not syncing when switching between cannons.

Changes


  • The shell length slider now describes the propellant length of the shell, with the projectile length fixed to 3 calibers long. Old blueprints will have their propellant length values adjusted to be the same size, though the projectile length has to change size.
  • Muzzle velocity, shell penetration and shell mass formulae made much more realistic with help from Page, one of the community experts.
  • Raises the penetration of cannons significantly, while simulating the rapid loss of penetration the steeper the angle. These are also necessary changes for the shell designer.
  • Expanding the '+' dropdown under cannon design now increases precision of cannon output displays.
  • Increased laying drive top speeds.
  • Lowered shell drag.
  • Reworked armour view sample display formatting.

- Hamish