Sprocket

Sprocket 0.1242

Version
0.1242
Version Date
Oct. 7, 2022
Links

Patch Notes

V0.1242 - Track dirt/Paint tweaks (Experimental)

Hi all,

More stabilization and fixes for custom battles.
Admittedly got carried away with an evening of graphics tweaks…

Additions


  • The last saved vehicle is now loaded when entering the designer.
  • Track segments and spare wheels are now affected by grime level.
  • Added 'Ultra' budget level to custom battles. Allows 10,000 tonnes, essentially unlimited.

Fixes


  • Fixed a cause of blueprints not appearing in blueprint selection.
  • Fixed camera distance from pivot being reset when finishing a text input.
  • The log and tool parts now painted and recieve dirt.
  • Fixed placement tool positions not updating when undoing/redoing attachment moves.
  • Stopped circular engine vent fan getting shadowed incorrectly, should be more visible now.
  • Designer section and module navigation UI now included in the designer enter animation.

Changes


  • Designer overlays now enabled/disabled when showing/hiding the GUI.
  • The loading screen is now active until the designer tank is fully loaded.
  • Allied vehicles in scenarios now use the weathering settings set in the blueprint.
  • Adjusted weathering grime textures and rendering technique. Resolution improved and it now looks like it adds bumps on the surface.
  • Adjusted paint condition rendering technique - making it slightly more subtle.
  • Improved resolution of camouflage at higher distances.
  • Adjusted paint texture mapping. It should be much less distorted on side vertical faces, though it's still far from perfect.
  • Reworked textures of the square engine vent and the German commander cupola.



Still working on fixing the slight flicker when switching between third person and scope view.

- Hamish