Sprocket

Sprocket 0.1253

Version
0.1253
Version Date
March 13, 2023
Links

Patch Notes

V0.1253 - Further Powertrain Tweaks (Experimental)

Hi all,

I think I've finally got the movement right with this one. Happy to leave this here (depending on your feedback) and move on to geometric internals.

Changes


  • Reimplemented engine RPM limiter with a more realistic approach. RPM is now limited by cutting off fuel to the engine, so it's no longer hard capped.
  • This fixes the vehicle going faster than predicted by the new speed limit displays. This also fixes the absurdly high pivot-rotating/neutral-steering speeds.
  • Added engine braking. The driver does this for you when driving down hills. Needed since the engine limiter could no longer stop the engine redlining.
  • Powertrain and track speeds are now much more in sync, making steering more snappy and tank-like.
  • Increased torque at very low RPM.
  • The throttle is now subtly smoothed, before it was all or nothing. Makes stop and start less sudden.
  • Engine presets now support Undo/Redo.
  • Hill starts will now rev higher on smaller inclines.
  • AI will now automatically attack on all custom battles maps, instead of defending on one side.
  • Engine upshift and downshift can no longer be equal.

Fixes


  • Fixed vehicles spawned from blueprints having more engine torque than the designer vehicle.
  • Fixed some limit clamping issues introduced last patch. Click & drag editing of tracks and cannons now obeys limits again. Values are clamped when changing eras in sandbox again.
  • Dragging roadwheels forward until the roadwheel under the cursor has disappeared will no longer switch to the rollers and move them.
  • Fixed initial rotation and constraints for turrets that aren't forward aligned. (info)
  • Reverted wheel collision position change in V0.1252, as it was causing steer drift on uneven terrain.

- Hamish