Sprocket

Sprocket 0.2.21

Version
0.2.21
Version Date
Nov. 1, 2024
Links

Patch Notes

0.2.21 - Fixes & Quality of Life (Geometrics Alpha)

Hi all,

Some fixes and quality of life features for the 0.2 alpha branch.


Additions

  • Paint job tint editing now supports HSV and hex.
  • Pressing delete will now delete all selected objects (including mirrors, if symmetry is enabled).

Fixes

  • Addon structures are now mirrored correctly. You can no longer edit the mirrored copy. This shouldn't break any existing structures.
  • Fixed powertrain parts being able to be selected through other objects if a powertrain part is currently selected.
  • Fixed powertrain parts being selected if they're under the cursor when selecting the tracks.
  • Fixed turrets not aiming correctly when rotated.
  • Fixed northern map border being too far out.
  • Fixed Dunes track trails not applying in certain areas.
  • Fixed paintjob editing GUI not appearing if switching to the paint tab with a part selected.
  • Destroying a part now recalculates part obstructions.
  • Fixed duplicating ammo racks not copying the rack size correctly.
  • Fixed rotation snap toggle hotkey not working.
  • Turret rings now provide armour.
  • Fixed plate structures not creating a plane to allow selection after deleting all edges.
  • Fixed plate structures being unselectable when 2 dimensional.
  • Fixed out of editor view offset being too low when zoomed out.

Changes

  • Breech loading space length reduced from 100% of total shell length to 75%.
  • Two-piece and crane loading techniques now reduce the breech loading area size. Using the largest of the projectile and propellant length, instead of the length of the entire shell.
  • Exhaust visual effects are now more transparent when idling.
  • Dirt is now more present on downward facing surfaces, cracks, and crevices. Regardless of height from the ground.
  • Disabled roadwheel wheel height changing using the positioning tool. This didn't work well due to the entire vehicle shifting with the changes.
  • Raised the hard limits on wheel array forward/height offsets to (+-)10m, with the slider limit being raised to (+-)1m. They were at (+-)0.1m before.

Known issues

  • Part repositioning isn't correct on the mirrored copy when editing addon structures.

File editing

  • Added a crew member speed multiplier in design save files.

Continuing on with quality of life next patch.

- Hamish