Hi all,
This one reimplements all missing scenarios from 0.127 over to 0.2 - with a few tweaks to take advantage of the flexibility added by the rewrites.
This update's for the 0.2 alpha, you'll have to opt-in to play it:
Changes
- Reimplemented all missing scenarios from 0.127.
- Made fuel tanks require larger hits to be set on fire. This should stop light spalling from creating fuel fires.
- Ammo rack cookoff damage now scales with the quantity of propellant in the vehicle.
- Fires now deal less damage the more extinguished they are, making them easier to put out.
- Significantly increased the radius illuminated by muzzle flashes.
- Lowered the brightness of muzzle flashes.
- Halved the length of the light flash from muzzle flashes.
- Shell impacts now apply force to the hit vehicle.
- Replaced all scenario splash images.
- Added separate splash images for custom battles map selection.
Fixes
- Spare wheels now default to the air tyre model if the vehicle has no powertrain.
Scenario Tweaks
No Tank's Land- Objective changed from 'Destroy 75% of enemy artillery' to 'Cross no man's land'.
- Moved the vehicle editor closer to the front.
- Moved artillery back by several kilometres to more realistic ranges.
- Removed allied artillery.
- Removed crossing boards from the enemy trenches.
- Replaced enemy AT guns with designs more suitable for the era. Designed by Nirrti from the community.
Taiga- Objective is now to get past several well-concealed AT guns.
- It's now a solo mission, you're limited to one vehicle.
- It now has a heavy fuel requirement, with a long distance travelled since the last refuel.
Ambush- The ambushers no longer drive into the convoy. Instead, they'll maintain the high-ground.
- Improved graphics of the background mountains.
- Moved the escape point closer to the start position.
The Crossroad- Allies will now dive to cover on first contact.
- Allies will wait until the whole convoy is in cover to begin their assault.
Silent Border- Objective changed to 'Get three vehicles across the border'.
- Moved the ambushing AT gun inside the barn, instead of next to it.
- Significantly reduced the surface area in contact with the tracks required for mines to detonate.
- Made mine damage more consistently deadly.
- Doubled the density of mines.
Sandbox- Overall map polish.
- Removed the runway, as it felt out-of-place (the flat is still there)
- A copy of the editor vehicle now spawns 150m away.
- A neutral heavy from the Defence scenario now spawns 300m away.
- Removed the beach. Replaced with continuous cliff.
- Improved ocean visuals.
Just a few features remaining until 0.2 goes into beta:
- Multiple cannons per gunner, with a potential fire delay.
- Internal overlay in battle, to better show component health and remaining ammo.
- Track armour and health.
- Part and turret decoupling on ammo rack detonations.
- Hamish