Sprocket

Sprocket 0.2.34

Version
0.2.34
Version Date
May 20, 2025
Links

Patch Notes

0.2.34.2 - Detracking & Multi-Cannon Fire Delays (0.2 Alpha)

Hi all,

Continuing the implementation of missing features from 0.127 to 0.2.

Cannon Linking

Cannons can now have their firing mechanisms linked, allowing one gunner to fire multiple cannons at once, or with a delay between them.

Fire delay has been changed from a constant timing, to a percentage of the reload of the linked cannon.
This lets you stagger fire more effectively, as the delay will adjust depending on the load time of the rack that's currently being loaded from.

Track Armour & Health

Track roadwheels, idlers and sprocket wheels now provide a small amount of armour.
Shooting these will damage the track and, eventually, destroy it.

The belt will disappear when the track is destroyed. No further drive or brake forces can then be applied to the track.

Fixes
  • Fixed multi-cannon fire group label showing '0' instead of 'Fire group'.
  • Fixed AI thinking the player vehicle was knocked out if there was a partial ammo-rack detonation, but the hatches weren't blown.
  • Fixed a small memory leak.
Working on an in-battle interior overlay next. This should show component health a little better, as well as how much ammunition you have remaining.

- Hamish