Sprocket

Sprocket 0.2.35

Version
0.2.35
Version Date
May 27, 2025
Links

Patch Notes

0.2.35.2 - Battle Overlay & Turret Decoupling (0.2 Alpha)

Hi all,

Here's the final major 0.2 alpha patch before it enters beta.
We'll move to the experimental branch in the next few days, where 0.2 will be stabilized and polished.
0.127 will be moved to its own dedicated branch where you'll be able to continue playing it.

Battle Interior Overlay

Added an in-battle overlay (O by default).
This shows the health of every part in the vehicle in a more readable fashion than the GUI readout.

It also shows how much ammo each rack has remaining.

Turret Decoupling

Turrets can now pop-off if sufficient pressure builds within the vehicle from ammo rack detonations.


Other Changes
  • Reworked armour overlay module shader to be more clear.
  • Significantly increased track resistance to piercing damage.
  • Steering assist is now disabled when one or more tracks are destroyed, making tanks veer more when one track is destroyed.
  • Spare tracks and wheels moved from 'Tracks' to 'Other' category in overlay filtering.
  • Raised the minimum damage required to be delt to ammo racks for them to detonate.
  • Redid cannon traverse health icon.
Fixes
  • Fixed rebinds not working for vehicle controls.
  • Fixed parts in the damage model being incorrectly sized.
  • Fixed turret traverse motor health being shown with the engine icon.
  • Hatch doors now disappear after ammo rack detonations.

Once 0.2 is stable, an updated roadmap will be released and we can continue on with the exciting features that the 0.2 rewrites laid the groundwork for.

- Hamish