Sprocket

Sprocket 0.2.36

Version
0.2.36
Version Date
June 3, 2025
Links

Patch Notes

0.2.36.0 - Fixes (Experimental)

Hi all,

Here's some quick fixes for the 0.2 beta.

This update's for the experimental branch.
Fixes
  • Fixed freeform structures sticking around in vehicle save files when unused.
  • Fixed turrets not being correctly destroyed when undoing their placement.
  • Stopped returning to editor while in photomode after winning a scenario from throwing the game into unknown state.
  • Stopped text inputs into the armour overlay config from triggering editor hotkeys.
  • Fixed cannon blueprint loads rendering the cannon uneditable.
  • Fixed duplicate vehicles spawning when rapidly exiting and returning to the editor in sandbox.
  • Fixed engine ignition constantly turning the engine off and on again when held.
  • Fixed plate structures with degenerate faces having NaN mass, resulting unexpected physics behaviour out of editor. +
  • Fixed screen resolution potentially defaulting to 320x200 when switching from 0.127 to 0.2.
  • Fixed the custom battles start button being clickable when the configuration was invalid, resulting in a crash.
  • Fixed custom battles without any enemies resulting in an instant victory.
  • Fixed undo failing when reverting a pick-up and destroy of a mirrored part with symmetry enabled.
  • Removed an enemy spawn outside of the map bounds in the railway scenario.
  • Fixed mass budget not being shown on 'Silent Border' and 'No Tank's Land'.
  • Fixed muzzle brakes turning transparent when changing between models with the interior overlay active.
  • Fixed the firegroup GUI not showing.
  • General stability improvements.
Changes
  • Removed non-functional battle size setting in gameplay settings.
  • Removed non-functional grass distance setting in graphics settings.
  • The exterior and interior overlay hotkeys (1 & 2 respectively) now work during part placement.
  • Placing fuel tanks, ammo racks and crew now switches to the interior overlay. All other parts switch to the exterior overlay.
  • Unattached parts which aren't being actively placed are now seethrough. This better shows which parts will be destroyed when exiting the editor.
Starting on some bigger fixes now, which might take a bit longer.

- Hamish