Sprocket

Sprocket 0.2.48

Version
0.2.48
Version Date
Dec. 18, 2025
Links

Patch Notes

0.2.48.3 - Vidarr's Parts & Hiring News

[p]Hi all,
[/p][p]Some new parts for you today[/p][p] [/p]
New M4 Sherman Parts
[p]All made by Vidarr, from the community.[/p]
  • [p] Filler cap[/p]
  • [p] Sprocket wheel[/p]
  • [p] M34A1 mantlet[/p]
  • [p] T66 Tracks[/p]
  • [p] Headlight[/p]
  • [p] Split-hatch Cupola[/p]
  • [p] Vertical volute spring suspension (VVSS)[/p]
  • [p] 3 Sandbags[/p]
  • [p]VVSS roadwheel [/p]
[p][/p]
Leaf spring suspension
[p]From the Italian Carro Armato [/p][p][/p][p][/p]
Fixes
  • [p] The radial vent and vent assembly now correctly emit smoke during engine fires.[/p]
  • [p] Fixed flameout explosions on vehicles with no turrets or hatches spawning at the world origin.[/p]
  • [p] Fixed the Strv M42 sprocket wheel hitbox being oversized.[/p]
  • [p] Fixed incorrect viewport positions on cupolas.[/p]
  • [p] Fixed HVSS arms not moving visually.[/p]
  • [p] Reduced visual disconnect between wheels and their suspension arms under high impulses.[/p]
  • [p] Fixed mantlet shields being duplicatable, which resulted in duplicates which couldn't be picked up once placed.[/p]
  • [p]Reduced stiffness of HVSS.[/p]
  • [p]Applique armour plates, mantlets, fenders and track panels now have mass.[/p]
  • [p]VVSS and Leaf spring suspensions now centre on the belt correctly.[/p]
  • [p]Axle models now align with wheels much more consistently.[/p]
[p]
A bit less this time as I've been cooling down with fewer hours and some housekeeping (Documentation, project organization) in preparation for expanding the team.

Speaking of which, I'm looking for a senior programmer to develop this project alongside me.

Unity/C#
Full-time freelance contract (remote)
~£65,000 per year equivalent
General development
Available now
[/p][p] Apply or ask questions here: hiring@sprocketgame.com[/p][p][/p][p]- Hamish[/p]