Hi all,
Just some fixes and tweaks for Wednesday's patch before I start work on reintroducing combat.
This update is for the 0.2 alpha branch, so you'll need to opt-in to play it:
Fixes
- Fixed a crash when setting the length of the generated hull to a negative value.
- Fixed rapid oscillating of track belts at speeds. More noticeable on low physics quality settings.
- Belt segments will now never sag into the two wheels supporting them.
- Belt segment pins now align better.
- Belt physics sag amount now perfectly matches the sag shown in the vehicle editor.
Changes
- Belt physics now feels much heavier and jiggles less.
- Belt wrapping now determines segment angle using multiple samples, instead of just one. Particularly noticeable with low tension on small wheels like rollers.
- Increased the amount of belt sag below the sprocket and idler wheels.
- Smoothed track belts on either ends of the roadwheels.
- Doubled maximum track belt tension.
- Track belt sag and physics is now fully disabled when tension is set to 100%.
- Removed the ability for the belt to sag over the tops of wheels if possible. I'll be reintroducing this later on with a better approach.
Not fully satisfied with the belt physics so I'll be returning to it after 0.2 is stable.
- Hamish