Sprocket

Sprocket 0.2.7

Version
0.2.7
Version Date
June 14, 2024
Links

Patch Notes

0.2.7 - Track Tension Tweaks (Geometrics Alpha)

Hi all,

Just some fixes and tweaks for Wednesday's patch before I start work on reintroducing combat.

This update is for the 0.2 alpha branch, so you'll need to opt-in to play it:


Fixes


  • Fixed a crash when setting the length of the generated hull to a negative value.
  • Fixed rapid oscillating of track belts at speeds. More noticeable on low physics quality settings.
  • Belt segments will now never sag into the two wheels supporting them.
  • Belt segment pins now align better.
  • Belt physics sag amount now perfectly matches the sag shown in the vehicle editor.

Changes


  • Belt physics now feels much heavier and jiggles less.
  • Belt wrapping now determines segment angle using multiple samples, instead of just one. Particularly noticeable with low tension on small wheels like rollers.
  • Increased the amount of belt sag below the sprocket and idler wheels.
  • Smoothed track belts on either ends of the roadwheels.
  • Doubled maximum track belt tension.
  • Track belt sag and physics is now fully disabled when tension is set to 100%.
  • Removed the ability for the belt to sag over the tops of wheels if possible. I'll be reintroducing this later on with a better approach.

Not fully satisfied with the belt physics so I'll be returning to it after 0.2 is stable.

- Hamish