Sprocket

Sprocket Where we're going #3 (Roadmap Update)

Version
Where we're going #3 (Roadmap Update)
Version Date
April 1, 2023
Links

Patch Notes

Where we're going #3 (Roadmap Update)

Hi all,

Time for another roadmap update.
Shaking things up this time due to some of your feedback from the last roadmap post.

After seeing players so keen to put 84 cylinder engines and 500mm plates on their tanks, I finally realized. This need to drag yourself across land with magical stuff like traction (what even is that?) is only slowing us down.

Instead, I'm scrapping most of the current plan for Sprocket and replacing it with the next iteration on tank design:

https://youtu.be/9e4XsZuwza8

This should (ideally) let you build your 1,000 tonne superweapons without needing to worry about "suspensions" or "32 gear transmissions", making the game much more simple and accessible.

This also acts as a fix to the tracks not being 100% realistic, as now, instead of the 90% accurate tracks we currently have, they simply don't have to do be done at all.



You'll be able to:

  • Design ships from all eras. From the lowly viking longship, all the way to an Iowa class battleship.
  • Full rework of all scenarios, to be more themed around the ocean.
  • Customize each one of your 2,000+ battleship crew.
  • 840 cylinder engines with 5000mm plates on all sides.
  • Try and build a Zumwalt with 1940s tech.
  • Fight on massive scale 1000x1000m maps.
  • Find out what's wrong with your ships and why it's important to close your flashdoors.
  • City maps (though inaccessible because they're on land).
  • Lootboxes. Instead of having everything available to you at the start, feel a sense of pride and accomplishment when you finally maybe get the part you wanted after buying it.
Lots to look forward to.

- Hamish