STALCRAFT

STALCRAFT 1.04.2026

Version
1.04.2026
Version Date
April 1, 2026
Links

Patch Notes

Patch Notes [01.04.2026]

[p][/p][p]Content:[/p]
  • [p]Petard Server April Fools session mode;[/p]
  • [p]Temporary side quest;[/p]
  • [p]Auction changes;[/p]
  • [p]Operations fixes;[/p]
  • [p]Wild North updates;[/p]
  • [p]Session modes changes;[/p]
  • [p]Subdivision Battles fixes;[/p]
  • [p]Other.[/p]

Petard Server April Fools session mode

[p]Added a temporary session mode. Jump into the April Fools server packed with firecrackers. You have 5 days to prove who the real Raincoat boss is and complete challenges in the Event Hub.[/p][p][/p][p]Petard Server will be available until April 6, 05:00 (UTC).[/p][p]Kills and deaths on this map do not count toward Session Battles statistics.[/p]

Temporary side quest

[p]Added a time limited quest featuring Automatic Gauss Rifle as a reward. Head to the Bar, find Estacada, and complete this special quest before it’s gone! It will only be active for one day.[/p][p][/p]

Auction changes

  • [p]Bids placed in the last 60 seconds now extend the auction lot by 60 seconds;[/p]
  • [p]Introduced a minimum bid increase, requiring new bids to be at least 2% higher than the current bid, with the increase capped at 35 000 rubles;[/p]
  • [p]Removed listing fee — commission is now only charged upon sale;[/p]
  • [p]Added the ability to list items without a starting bid (if set to zero). Such items can only be purchased at the specified buyout price;[/p]
  • [p]Added background to item quantity numbers for better readability;[/p]
[p][/p]
  • [p]Maximum listing price is now limited to a 10-digit value.[/p]

Operations fixes

  • [p]Fixed parkour sections in Sea of Exclusion Operation, that were impossible to complete in super-heavy armour;[/p]
  • [p]Fixed doorways in Sea of Exclusion that prevented large NPCs from passing through;[/p]
  • [p]Added interactive objects to The Big Clean Up and Focus Operations;[/p]
  • [p]Updated star requirements for Sea of Exclusion completion:
  • 17 minutes — 3 stars; 21 minutes — 2 stars; 25 minutes — 1 star.[/p]

Wild North updates

  • [p]Added a voice room area before the second anomalous emission zone. Experienced players have set up a gathering spot to find groups and prepare before dangerous runs.[/p]
  • [p]Adjusted drop mechanics for sugar and regular airdrops;[/p]
  • [p]Adjusted spawn chances for mutant events;[/p]
  • [p]Fixed an issue where Rat and Piggy events could fail to spawn;[/p]
  • [p]Increased the radius that prevents events from spawning near players;[/p]
  • [p]Reduced grenade throw range for Murmur fighters;[/p]
  • [p]Fixed patrol behaviour that caused some NPCs to remain stationary;[/p]
  • [p]Fixed continuous drone spawning from Murmur Puppeteer.[/p]

Session modes changes

Wormhole
  • [p]Reworked covers in the underground tunnel and restored the exit at the end;[/p]
  • [p]Widened doorways for smoother movement.[/p]
[p][/p]
GOST-17
[p]Added the ability to wall-jump. Also available in the April Fools mode.[/p]

Subdivision Battles fixes

Coniferous
  • [p]Added a breach in the roof at point A;[/p]
[p][/p]
  • [p]Reworked covers in the eastern part of point A;[/p]
[p][/p]
  • [p]Added third-floor space in buildings between A–B and B–C for Mobile camps and Outposts placing;[/p]
[p][/p]
  • [p]Ground-level ramp at point B is now smoother. It can now be blocked with barricades;[/p]
[p][/p]
  • [p]New cover spots added in point B by the stone ramp.[/p]
[p][/p]

Other

  • [p]Added 1x–1.5x zoom switching for the DOTSAT scope.[/p]
  • [p]Added game code preloading during game launch. This should reduce stuttering, especially during first-time interactions with in-game mechanics (e.g., opening interfaces).[/p]
  • [p]Added bullet impact visuals on various surfaces.[/p]
  • [p]Added explosion impact effects.[/p]
  • [p]Added a “Cosmetics” tag in the in-game shop for cosmetic items.[/p]
  • [p]Shop previews now clearly indicate when an item is cosmetic and does not include gear.[/p]
  • [p]Added a “Temporarily non-transferable cosmetics” tag for Aesthete cases.[/p]
  • [p]Removed the movement speed penalty when player touches walls.[/p]
  • [p]Increased interaction range for ziplines.[/p]