S.T.A.L.K.E.R.: Clear Sky - Enhanced Edition

S.T.A.L.K.E.R.: Clear Sky - Enhanced Edition 1.3

Version
1.3
Version Date
Sept. 12, 2025
Links

Patch Notes

S.T.A.L.K.E.R.: Legends of the Zone Trilogy — Enhanced Edition | Patch 1.3

[p]Stalkers,[/p][p]We’re excited to share what we’ve been working on for the past two months. Patch 1.3 brings numerous bug fixes, a major font overhaul for a more familiar look, and a new quality-of-life feature.[/p]

What’s New

  • [p]QoL Feature: Added quick slots for Shadow of Chornobyl (SoC) and Clear Sky (CS), functioning the same as in Call of Prypiat (CoP).
  • Open the settings menu[/p][p]Proceed to “Game” tab[/p][p]Use “Enable quick slots” checkbox to toggle the quick slots[/p]
  • [p]Fixed mouse simulation gyroscope support for better experience on Steam Deck [/p]
  • [p]Added auto-switching between gamepad and keyboard input on consoles[/p]

Bug Fixes

  • [p]Fonts: Major overhaul to make fonts more familiar to veteran stalkers and increased font size for better readability on Steam Deck.[/p]
  • [p]Fixed incorrect animations for bolts and knife.[/p]
  • [p]Fixed sky blurriness issue.[/p]
  • [p]Updated application icons.[/p]
  • [p]Adjusted artifact spawn chances.[/p]
  • [p]Fixed FSR sharpness slider being always active.[/p]
  • [p]Corrected overlapped textures on energy drinks.[/p]
  • [p]Fixed hand animations for SEVA suit.[/p]
  • [p]Resolved issue where stash information was given twice from different corpses, duplicating contents.[/p]
  • [p]Standardized Control_inertion_factor across all weapons.[/p]
  • [p]Fixed achievements not triggering without deleting progress_data.ltx.[/p]
  • [p]Eliminated "NPC doesn't have enough money" error when selling many items to NPCs with infinite money.[/p]
  • [p]Applied multiple console-related fixes.[/p]
  • [p]Addressed most frequent crashes.[/p]
  • [p]Enabled binding for side mouse buttons.[/p]
  • [p]Fixed optic sights for 16:9 aspect ratio.[/p]
  • [p]Corrected key binds for PDA \[SoC].[/p]
  • [p]Fixed several HUD visual issues \[SoC].[/p]
  • [p]Restored input functionality after using quick slot attachment with disabled quick slots \[SoC].[/p]
  • [p]Fixed HUD overlaps for health and armor bars \[SoC].[/p]
  • [p]Added missing Wild Territory section to minimap \[SoC].[/p]
  • [p]Ensured unique suit effects function correctly \[SoC].[/p]
  • [p]Enabled ESC key to close inventory context menu \[SoC].[/p]
  • [p]Fixed "START" button on controller closing dialogues \[CS].[/p]
  • [p]Resolved stash info purchase and save/load issues \[CS].[/p]
  • [p]Corrected Exoskeleton upgrade descriptions \[CS].[/p]
  • [p]Fixed Mipmap bias option altering antialiasing when changed via controller \[CS].[/p]
  • [p]Removed persistent stash markers after looting when info was gained twice \[CS].[/p]
  • [p]Fixed UI issues in menus \[CoP].[/p]
  • [p]Prevented picking up quest items multiple times \[CoP].[/p]
  • [p]Corrected localization inconsistencies \[CoP].[/p]
  • [p]Fixed "Intermittent psy-emissions" quest issue where quest controller didn’t spawn if the player had already looted the artifact \[CoP].[/p]
  • [p]Adjusted ammo and fire mode text alignment \[CoP].[/p]
  • [p]Fixed Rookie Village stalkers permanently hiding in ambush after "Protect the Rookie Camp" quest \[SoC].[/p]
  • [p]Enabled custom names for manual saves \[SoC/CS/CoP].[/p]
  • [p]Prevented dropping trader inventory items using the Drop key (G by default) \[CS].[/p]
  • [p]Various stability improvements and minor fixes.[/p]

Community Contributions

[p]Special thanks to our community for their incredible support in enhancing S.T.A.L.K.E.R.: Legends of the Zone Enhanced Edition Trilogy. Their contributions are acknowledged in the updated credits. Below are the community-provided fixes:[/p]
C++ Code Fixes
  • [p]\[SoC/CS] Fixed hunger damage not applying during bleeding due to incorrect check.[/p]
  • [p]\[SoC/CS/CoP] Corrected particle effects for electric and fire poltergeists appearing at world zero coordinates.[/p]
  • [p]\[CS] Fixed incorrect header color in PDA messages and subtitles during fade-out.[/p]
  • [p]\[SoC/CS] Corrected loading screen using CoP font settings and loading bar behavior.[/p]
  • [p]\[CS/CoP] Fixed reversed solar coordinates causing sun movement from west to east.[/p]
  • [p]\[SoC/CS/CoP] Adjusted rank-to-accuracy formula to prevent NPCs near rank 89 from having pinpoint accuracy.[/p]
  • [p]\[SoC/CS] Removed rank-to-accuracy cap at 100, ensuring proper scaling for novice ranks.[/p]
  • [p]\[SoC/CS/CoP] Fixed "out of money" error for NPCs with infinite funds during bulk sales.[/p]
  • [p]\[SoC/CS/CoP] Corrected item placement on incorrect Y coordinates due to AI-grid tying.[/p]
SoC Scripts/Configs Fixes
  • [p]Fixed doubled PSI emission audio, visual effector, and hit intensity on save/reload.[/p]
  • [p]Corrected task icons in dialogue and message history due to incorrect ID checks.[/p]
  • [p]Fixed item spawn chances in boxes and corpses, ensuring proper fractional values.[/p]
  • [p]Enabled bloodsuckers to occupy Cordon mill after retrieving military documents.[/p]
  • [p]Allowed pseudogiants to occupy Prypiat stadium.[/p]
  • [p]Removed bloodsucker respawner causing unintended spawns on Cordon.[/p]
  • [p]Prevented Duty & Freedom squads from returning to Radar crossroads when player leaves.[/p]
  • [p]Fixed Skull squad and Nimble returning to initial locations after player departure.[/p]
  • [p]Ensured "Freedom vs Duty" challenge unlocks correctly based on faction relationships.[/p]
  • [p]Added psy dog to Marked One’s mutant kill statistics.[/p]
  • [p]Unlocked weapon hiding tutorial encyclopedia entry after display.[/p]
  • [p]Updated Martha’s max fire distance value.[/p]
  • [p]Fixed GP37 grenade launcher animation on holstering.[/p]
  • [p]Corrected NPC voiceovers for gasmask visuals.[/p]
  • [p]Removed Sidorovich’s door unlock sound before first quest.[/p]
  • [p]Adjusted randomized money amounts for NPCs based on rank.[/p]
  • [p]Ensured traders like Skinflint have appropriate money amounts.[/p]
  • [p]Fixed conditions for four stashes.[/p]
  • [p]Corrected Guardian of Freedom armor third-person model.[/p]
  • [p]Fixed monolithian spawning in X19.[/p]
  • [p]Adjusted trade lists for correct item availability and pricing.[/p]
  • [p]Added generic voiceover for Kruglov in Wild Territory.[/p]
  • [p]Removed Max’s extra Walker pistol.[/p]
  • [p]Assigned correct ammo for monolithians attacking Barrier.[/p]
  • [p]Fixed task icons in PDA.[/p]
  • [p]Corrected ammo spawns for Big Ben NPCs.[/p]
  • [p]Fixed faction relationship changes in tasks.[/p]
  • [p]Enabled VOG-25 grenade drops from corpses.[/p]
  • [p]Added VOG-25 spawns for NPCs with specific weapons.[/p]
CS Scripts/Configs Fixes
  • [p]Fixed stash state assignments on save/load, preventing duplicate or inaccessible stashes.[/p]
  • [p]Added "Put to slot" and "Put to backpack" context menu options for artifact detectors.[/p]
  • [p]Ensured "Decent Start" and "Gun Baron" achievements count Veles/Vintar correctly.[/p]
  • [p]Prevented guides from leading to the player’s current camp.[/p]
  • [p]Fixed Strelok’s health bar behavior during CNPP sequence.[/p]
  • [p]Preserved Strelok shot cooldown on save/load.[/p]
  • [p]Assigned correct dialogue for Major Khaletsky’s Agent.[/p]
  • [p]Enabled giving unique/upgraded weapons to specific NPCs after quest completion.[/p]
  • [p]Added stash purchase dialogue for Mister and Semyon Semyonovich.[/p]
  • [p]Fixed item spawn chance fractions in boxes and corpses.[/p]
  • [p]Ensured Flea Market guide services availability at night.[/p]
  • [p]Corrected subtitle icons and names for various NPCs.[/p]
  • [p]Fixed Hospital monolithian sniper icon.[/p]
  • [p]Assigned correct ammo for NPCs’ primary/secondary weapons.[/p]
  • [p]Added dedicated mercenary voice acting.[/p]
  • [p]Fixed upgrade icons and descriptions for multiple weapons and armors.[/p]
  • [p]Corrected Exoskeleton armor upgrade descriptions.[/p]
  • [p]Fixed Sidorovich’s faction display in messages.[/p]
  • [p]Adjusted Sakharov’s greetings for quest consistency.[/p]
  • [p]Fixed Yar’s dialogue progression after PDA quest.[/p]
  • [p]Ensured correct ammo spawns for upgraded/quest weapons.[/p]
  • [p]Added RP-74 ammo spawns on NPC death.[/p]
  • [p]Enabled technicians to upgrade pre-upgraded weapons and armors.[/p]
CoP Scripts/Configs Fixes
  • [p]Added medicaments to Mirone’s inventory.[/p]
  • [p]Included context menu options for artifact detectors.[/p]
  • [p]Corrected NPC voiceovers for gasmask visuals.[/p]
  • [p]Prevented multiple pickups of Snag’s containers.[/p]
  • [p]Fixed auto-removal of script-placed dead bodies.[/p]
  • [p]Corrected Grouse’s looting animations at Krug antenna complex.[/p]
  • [p]Fixed widescreen sidebar display in menus.[/p]
  • [p]Corrected weapon and armor condition bar stretching.[/p]
[p]See you in the Zone, stalkers![/p]