Star Command Galaxies
Star Command Galaxies Alpha 10 Release Candidate 2 Live on Beta Branch!
Version
Alpha 10 Release Candidate 2 Live on Beta Branch!
Version Date
Dec. 7, 2016
Patch Notes
Alpha 10 Release Candidate 2 Live on Beta Branch!
Greetings Star Commanders!
We watched a lot of twitch streams last week and tracked some new bugs but really focused on performance and refinement of the existing missions. We added in a god mode where you can pick up and move things around your ship to help with some of the inventory management issues people were having. Give a shot and tell us what you think!
Patch notes below:
* Added in hand-of-god movement mode to rearrange ship inventory
* Mesh merge issue should greatly improve performance over the long haul
* Made the object returning into a warning rather than a red error…isn't as gamebreaking as a red error makes it look.
Fix to new object particles
* Reduced dead body devolve time
* Fix to heal animations loops
* Crew promotion added into tutorial
* Kits picked up on your ship will auto-swap as long as they have the same function, no matter the kit.
* Kits picked up on other ships will automatically be sent to your ship if the character has a kit equipped with the same function.
* New security hats for females
* Removed nebulas (will reintroduce after some balance and polish)
* Pirate base is a bit easier
* Fixed a default character animation setting that no longer existed in game
* Fix to the CureState Missing Analyze Animation.
* Characters should no longer leave an Attack or Pathing state to deal with someone shooting at them.
* Fix to DialogChatManager and HealthBar Exceptions.
* New pirate encounter
* Fix to Machine Gun collision from ships.
* Added Mouseovers to Player Ship Panel
* Moved the Nav Orbit Panel mouseovers to the left side
* Fix to Mission Panels stacking on top of each other.
* Fix to PlacedObject Console Wrapper issue.
* Weapons no longer insta-fire upon targeting or retargeting.
* Final battle should be a bit more reasonable
Enjoy!
Warballoon