Welcome back Star Knights!
The Blackstar Castle update is here, with new content including a brand new area, attachments, relics, crew members, ships, mechanics, and various improvements and bugfixes.
Important note: This update
IS compatible with older saves, so any progress will be kept.
MAIN FEATURES
Fight through a corrupted fortress
A new area, Blackstar castle, has been added with includes a new boss, new enemies, and new challenge levels. The enemies in this area follow different spawning and combat rules, adding extra variety to the run.
Blackstar Castle: A 4th, new area in the furthest reaches of the Vortex
- 6 new enemies to defeat
- A new multistage boss
- A new challenge level
- 2 new music tracks
Master an improved arsenal
A new attachment class, Volatile, has been added along with 5 new attachments. A new ship, 2 new crew members, and 35 new relics have been added, greatly increasing build potential.
An expanded Order: New content to outfit your starfighter
- 2 new crew members
- A new ship: The Shortsword
- New attachment class: Volatile
- 5 New attachments
- 35 new relics
- 3rd Synergy Level for all classes
Overcome the power of an ancient force
The Void Crystal ascension system has been completely reworked. The drawbacks and buffs have been changed to curses and blessings, with further Void Crystals having more curses. While early crystals remain relatively unchanged, allowing for new players to ease into and learn the game, later crystals are now much harder, adding a challenge for even the best players.
Void Crystal Ascensions: Greatly increased the difficulty and challenge of mid to late void crystals
- Added new curses to 10 Void Crystals
- Most Void Crystals now have 2 curses
- Last 2 Void Crystals now have 3 curses
- Total of 12 new curses
- Rebalanced existing blessings and curses for a better difficulty curve
OTHER ADDITIONS AND CHANGES
Game: Core game systems have been changed or reworked
- Increased base movement speed by 15%
- Ability to restart save file
- Levels per area decreased from 6 to 5
- Enemy health decreased roughly 15% to compensate for less levels
- Synergies:
- 2nd Repair synergy decreased from 5 -> 3 extra health
- 2nd Summoner synergy decreased from 33% -> 25% damage
- Shop attachment chance rework
- Already owned attachments are now weighted based on affordability
- Unaffordable upgrades are less likely to appear
- Affordable upgrades are more likely to appear
- Extremely affordable upgrades are very likely to appear
- Massively buffed contact damage to enemies
- Base contact damage increased from 100 to 500
- Battering ram contact damage: 1000
- Serpent contact damage: 250
- Dinghy contact damage: 1
- New additions to the Codex
- Changed intro text crawl
- Added time left for powerups is displayed on top right
- Added stagger and sound effect to end level stats
- Increased rate at which kill X enemies challenge level scales per area
Enemies: Various balance changes and additions to existing enemies
- Extra attacks for two demon enemies
- Demon Realm enemies drop +2 credits
- Increased Swarm launcher health: 600 -> 800
- Decreased Swarm Spitter health: 850 -> 600
- Later demon enemies health increased
- Demon boss health increased
Attachments: Many attachments have had balance changes or complete reworks
- Seeker Dart:
- Alt upgrade path adds Volatile class
- Trishot:
- Alt upgrade path adds Volatile class
- Credit Locator:
- Base spawn rate increased 12s -> 15s
- Alt path: No longer AOE
- Alt path: Time between credits increased
- Alt path: Credit value increased 1 -> 2
- Collector Drone:
- Base chance decreased 25% -> 15%
- Speed Booster:
- Decreased how quickly speed and firerate increase
- Energy Rings:
- Rather than spinning rings, is now an aura around the player
- Alt path reduces enemy contact damage
- Useful for aggressive playstyles or enemies that get too close
- Levy Fighters:
- Decreased base stat boost: 5% -> 3%
- Decreased how quickly stat boost increases
Crew Members: Some crew members have been tweaked
- Rebalanced unlock requirements of some crew
- Arms Dealer: 300 -> 500 credits
- Vampire: 400 -> 500 kills
- Pacifist: 2000 -> 2500 total kills
- Collector: 8 -> 9 relics
- Lone Wolf: Void Crystal 3 -> 7
- Knight now doubles shield strength
Settings: New settings allowing for greater customization of your gameplay experience
- Add outline to player ship
- Turn off the background stars
- Turn off the background spacedust
UI/UX- Pause Menu
- Added more info on player and game stats
- information is now tabbed/organized
- Shop
- Sell button now displays how many credits
FIXES
[*]Healing Aura not giving Merchant synergy for alt path
[*]Poison dart not affected by poison damage multiplier
[*]Updated various incorrect/outdated codex info
[*]Text appearing too small in the pause menu
[*]Crew is no longer reset when changing ships or void crystal
[*]Issues that appeared if enemy firerate was too high
[*]Corrected burst spitter firerate from 1s -> 2s
[*]Contact damage is now shown
[*]Bug with Speed Booster that increased firerate much more than expected
[*]Fixed typos in some attachment descriptions