Star Traders: Frontiers

Star Traders: Frontiers Last Days 50% Off + Update #271: Industrial Boom

Version
Last Days 50% Off + Update #271: Industrial Boom
Version Date
July 5, 2021
Links

Patch Notes

Last Days 50% Off + Update #271: Industrial Boom


Update #271 focuses on a batch of changes to the economic simulation, reworking some of the game world economy to the supply and demand chain of raw to refined to manufactured goods stronger and more clearly hungry for supply. Mines mine more, refineries want more metal and refine more, and industrial zones produce more. While we've been working to update other areas of the game, we've been completing a cycle of study and analysis on the game world's economy and Update #271 puts the resulting changes into action.

This one also has a big chunk of update for the modders – enabling full proc-gen mission, story mission and storyline support!

For a different flavor of Trese Brothers sci-fi, check out Cyber Knights!


Our next game, Cyber Knights: Flashpoint is under development. Set in a different universe than Star Traders, we think much of what you all love about STF (a lore-rich world, many ways to play, strong independent spirit, lots of RPG depth) is shared within. Learn more about the Cyber Knights setting on its Steam page, or check out this video showing a ton of art and discussing the game design.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Economic Rebalance


In general, the differentiation between supplies and demands are more extreme and more diverse now within the raw material and manufactured goods markets. The production of ores has been increased for Mining zones and the demand for ores in turn has been increased in Refineries. This flows down the chain, with the output of refined metals increasing at those Refineries and finally, Industrial now demands more raw and refined materials than ever before

Industrial Booms


The production output level of all Industrial zones has increased, making Industrial worlds capable of being a larger profit center for a Star Trader, better fulfilling mission demand, and possibly able to serve and exhaust the demand in multiple nearby zone markets.

Duke Permits


In a small but important tweak, the Duke Contact Type can now offer up to grade 3 Permits instead of only grade 2. As a local zone nobility, the Duke has a lot of interest in all areas of operation, not only limited to military and the navy. Their economic clout deserves to drive negotiations at a Permit 3 level.

v3.1.75 - 7/5/2021


- Re-balanced Supply and Demand Hydrogen Fuel, Methane Fuel
- Increased Trade Value of Hydrogen Fuel by 40%
- Re-balanced the trade of Ores, Metals and Alloys
- Increased Production output of all Industrial Zones
- Base Permit Level available from Duke Contact increased to 3