Update #259 follows up on the major new addition of the Shock Trooper job – a frontline warrior with the sustaining power to hold slot 1 or 2 without a blade – and adds new weapons, new gear, rebalances snubbers to further separate them from assault rifles, improves a merchant Talent and more! If you're new to the game, expect a lot of new updates with free, awesome content and be sure to leave a review and tell a friend.
For a different flavor of Trese Brothers sci-fi, check out Cyber Knights!
Our next game, Cyber Knights: Flashpoint is under development. Set in a different universe than Star Traders, we think much of what you all love about STF (a lore-rich world, many ways to play, strong independent spirit, lots of RPG depth) is shared within. Learn more about the Cyber Knights setting on its Steam page, or check out
this video showing a ton of art and discussing the game design.https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ Snubber Rebalance
With Update #259, we've taken a chance to push Snubbers into an even more unique class of weapon by transforming some of their Accuracy bonuses into Parry bonuses. While they can't compete with carrying a melee weapon (as you have no Blades Skill) this bonus makes any buff to Melee Defense more noticeable and some of the high level Snubbers are bringing pretty significant Parry stacks.
Level 10 Relic Weapons
We've added 7 new ultra rare level 10 Relic Weapons as possible results of Salvage – the Slazah Falchion, Ki-Karat Sah, Paratitan HG, Retaliation Roar, Otrike Domer, Solar Dragoon and mighty AX2 Advadnium. This will be the last weapon add to Salvage as the story rewards will stand unique at Level 11. They each have their own special twist and will be of interest to specific combat builds but worth the risk in hunting.
Contacts Selling Level 5 Gear
Contacts who sell Military and Specialist gear have gained 2 new options each with level 5 gears that are a mix of powerful offensive, defense and Attribute boosters. For those looking for a reliable pick up in ability to handle crew combat, check these out.
Shock Trooper Clean Up
We've fixed the majority of reported Shock Trooper issues with Update #259, and what is left is small textual issues in certain Talent detail panels. We've resolved the issue with Deepstrike Grenade always immediately putting your Shock Trooper to penalty – it was costing 196 Initiative!
We've also fixed the issue with some of the Shock Trooper's buffs and attacks adding to Melee Accuracy or Melee Damage – these obviously were ranged.
For clarity, we're renamed the buffs that were Parry and Dodge to Melee Defense and Ranged Defense (thanks @jamesthesecond!) as these effect all dice in those pools, not only your weapon's Parry dice (etc).
And More
Finally, we've improved the power and way that the dice roll out for Merchant's Talent "Garner Favor" which will help it have more impressive results.
v3.1.45 - Update #259: Retaliate!
- Added 7 new ultra rare level 10 Relic Weapons (Slazah Falchion, Ki-Karat Sah, Paratitan HG, Retaliation Roar, Otrike Domer, Solar Dragoon, AX2 Advadnium)
- Added 4 new level 5 Gear for sale (2 Mil, 2 Specialist) – defensive, offensive, Attribute boosters
- Rebalanced all Snubbers to trade small percentage of weapon Accuracy for some weapon Parry
- Improved application of Negotiate Skill in Merchant's Talent "Garner Favor" to give more even better Rep bonuses
- Renamed buff bonus "Parry" to "Melee Defense" and "Dodge" to "Ranged Defense" for clarity
- Fixed bug with Shock Trooper Talents buffing Melee Accuracy instead of ranged
- Fixed issue with Deepstrike Grenade costing 196 Initiaive to use (auto Penalty)