Star Traders: Frontiers

Star Traders: Frontiers Save 50% and Update #286: Best Starport Deals of the Year

Version
Save 50% and Update #286: Best Starport Deals of the Year
Version Date
Dec. 22, 2021
Links

Patch Notes

Save 50% and Update #286: Best Starport Deals of the Year


Happy holiday to all from the frigid cold of the void. We've got the year's best deal on Star Traders: Frontiers here with 50% off, so we hope you'll join us on the bridge of a new starship. On top of the best prices of the year, we are rolling out some changes to the starport repair duration rules which are gifting you all with the best starport deals of the year.

This such a huge year for Star Traders: Frontiers – check out our summary of all the updates we made in 2021 and thanks to everyone posting feedback, reviews and sharing the game. Our thanks and gratitude!

What’s the latest on Cyber Knights?


Development on our next game, Cyber Knights: Flashpoint, proceeds apace. We’re currently barreling toward the private alpha test for Kickstarter backers, following the same process we used for Star Traders: Frontiers. But you can view the latest updates on the CKF Steam page (make sure you’ve wishlisted and followed!), or join us for behind-the-scenes discussion and development snapshots in our Discord.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


Starport Rating Reduces Maximum


With Update #286, we've increased the impact that the Starport rating has on repair durations. The maximum repair duration – which has been shorted to 32 weeks from 35.5 weeks – is reduced by 1 week (10 Turns) per Starport rating. The new range of maximum repair durations now ranges from 320 (Starport rating 3) to 250 (Starport rating 10).

While Starport rating is already key in keeping repair durations short, this further increases the importance of planning routes higher Starport zones for larger repairs.


Repair Talents Reduce Duration


In addition to reducing maximum duration times by starport rating, we have improved the Mechanic and Wing Techs repair boosting Talents by allowing their cost-only discount to now affect duration as well. Where previously, these Talents might have reduced repair cost by 14%, they now reduce cost and time by 14% (etc). Notably, this reduction is applied after the Starport rating cap has been put in place, so for a Starport rating 10, this hypothetical 14% reduction would be calculated against a 250 Turn wait.


Wing Leader and Bomber Debuffs


To keep up with the Wing Commandos, we've finished the testing and balancing run to push all the Wing Leader and Wing Bomber flight plans that cause debuffs up to 4 Turns each. This heightens the ability for bombers and leaders to pulverize targets, raining down debuffs in a continual cycle without a gap.

v3.2.21 - 12/22/2021


- Starport Rating has more of an effect on maximum Repair times, reducing max time by Starport Rating x 10 Turns (now ranges 340-250)
- Engineer and Wing Tech repair Talents now reduce duration as well as cost of Starport repairs
- Rebalanced repair times of Water-Fuel Reclamation components
- Fixed bug allowing hull repair times to sometimes exceed maximum Turn allowance for repairs
- Increased debuff duration for all Flight Plan Talents (Wing Leader & Bomber) to 4 Turns (!!)
- Fixed issue in ship combat with Phase Inflectors and Fuel Helix Coils showing up as buffs
- Clarified Strength description in new game template