Update #321 continues the Summer Sale 50% savings and brings two new powerful rank 15 Talents to core jobs on your ship. Along with the recent Talent upgrades, we've upgraded the AI's weighting and decision tables when planning its own Talent strategy for ship captain and officers. We've also highlighted a few awesome mods from the workshop with Update #321 and fixed all reported typos and crashes.
A big thanks goes out to the community who helps us keep improving Star Traders: Frontiers. If you like the pace of free updates, be sure to drop a review!
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https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/New Rank 15 Talents
With Update #321, we've added to new rank 15 Talents to round out the Pilot and Soldier Jobs. The new Soldier rank 15 Talent "Still Standing" is a powerful turtle buff, capable of giving a Soldier a last-stand chance against deadly enemies. Granting massive defensive bonuses in trade for the majority of their Turn's Initiative, Last Standing can be used to make Soldier a defensive bulwark or to desperately try to hold until a Combat Medic can apply healing.
Pilot's rank 15 Talent "Engage Fighters" trades accuracy and Damage against capital ship in order to significantly buff both offensive and defensive capabilities against fighters. If you're facing an overwhelming Jyeeta swarm or just pesky boarding shuttles you can't allow to close, Engage Fighters may be able to give you a quick turn-around to gun down the incoming. Engage Fighters obviously works best when paired with weapons ready for the job, like Autocannons.
Updated Enemy Officer Talent Selection
As more and more Talents and strategies are added to the game the enemy ship and crew builder has a evolving task of trying to pick the best Talent set for its captain and officers. We've updated the rules and weights to pick Talents in order to take into account some of the new Talents as well as adjusting meta conditions. In addition to being more interested in picking up recently added Talents, the AI has 3 new options to try to for different Talent strategies which we believe can lead to more dynamic ship enemies - both in ship combat and if you attempt to board.
Workshop Highlight
We're always very pleased to see how the Steam Workshop – which was a very late addition!! – for Star Traders: Frontiers has continued to grow and how many players are using and trying out the variety of mods available. We wanted to take a minute in this Steam Summer Sale update to highlight a few!
The
Spy Pack 1 features a bevy of new spy features – a new spy focus ship, new faster engines, buffed Diplomats and Spies and most notably an all new Spy-focused storyline.
https://steamcommunity.com/sharedfiles/filedetails/?id=2578776840&searchtext=If you're looking for more face variety, the
Playable Contacts Head Pack brings 24 of the Contact heads into the game as playable heads, letting you pick from some of the coolest and favorite Contact heads for your captain, crew and officers.
https://steamcommunity.com/sharedfiles/filedetails/?id=2936075922&searchtext=The most popular mod, @davea's
No More Mass Reducers component adjusts how Mass is calculated in the game to remove it as a consideration when designing ships, as well as all titular Mass Reducer components from the starports.
https://steamcommunity.com/sharedfiles/filedetails/?id=2492139496If you haven't checked out these or other cool workshop items, take a look!
v3.3.49 - 7/10/2023
- New Rank 15 Pilot Talent: Engage Fighters
- New Rank 15 Soldier Talent: Still Standing
- Improve Enemy Officer & Captain Talent Selection Logic
- Fixed reports typos and crashes