Star Traders: Frontiers

Star Traders: Frontiers Save 50% Update #330: Self-Taught

Version
Save 50% Update #330: Self-Taught
Version Date
Nov. 21, 2023
Links

Patch Notes

Save 50% Update #330: Self-Taught


Update #330 arrives with some new Trait changes, new Trait mutation opportunities, new gear for your characters, and improvements to both new game and mutiny options. A huge thanks to everyone who has helped us get to 330 updates and continually improve the game with new features, balance and content.

If you're enjoying the continued free updates, please remember to leave a review and share the game with a friend!

Save 20% On our newest game in Early Access!


Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access last month! With Update #20 already out, we're doing it in a style you'll recognize from Star Traders: Frontiers. Fast, relentless improvement and expaions! We've just completed the first major roadmap milestone with the Hacker's Nest and are preparing to add a new Story Era (sound familiar, Star Traders?) and proc-gen missions to the new title. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Self-Taught Trait


We've pushed the longtime Trait, Self-Taught into more exciting territory with Update #330. First we've increased its chance to grant double XP to 15%, allowing it to compete more directly with other powerful Traits like Brilliant. With Update #330, we've also added Self-Taught to more Trait rule sets, allowing it to proc in recruits from the clans, low Economy zones and other places where it is impossible that Brilliant will proc.

While the Brilliant character may gain additional XP due to their sheer intelligence, a Self-Taught character gains extra XP from necessity to survive and excel (or whatever other motivation you'd like to RP!)



Further Mutiny Tweaks


We've spent a few weeks working on Mutiny as one of the focus areas and with this update we've buttoned up a few final issues. We've ironed out a few of the Traits that should or shouldn't allow Talents and fixed some bugs where the total amount of money required for Large Pay Raise was miscalculated.


Starting Contacts


While in most situations, starting contacts are well spread around, there are still map seeds that could result in them ending up in a pile. With this update, we've further improved the situation even in those odd maps seeds to make this more optimal, more of the time.
 

v3.3.71 - 11/21/2023


- Buffed "Self-Taught" Trait to 15% chance of Double XP
- Independent Recruits have increased chance to have "Self-Taught" Trait
- Added new chance of "Self-Taught" Recruits for Clans and low Economy Zones
- Increased chance of "Self-Taught" where "Brilliant" can't proc
- New Gear: St. Leena's Bangles
- Fixed Dread Legacy description, buffed XP and Rep Bonus
- Fixed text issues with "Large Pay Raise" option during Mutiny
- Fixed issues with some mutinous crew Talents being available
- Fixed issue with "local" starting Contacts all being placed in a single zone
- Fixed ship pricing display bugs during Starport Expansion rumors