Update #235 is the third update this week of the 45% off sale to continue to drive features and improvements for the new Scientist profession and Job released in the Major Milestone CATALYST. There has rarely been a better time to step on to the bridge of a ship and explore the void with this new systems, playstyle and job now available. If you haven't seen CATALYST and the addition of Scientific Intel to the game as a new play style, be sure to check it out below. With Update #235, we've added a new Javat-only flagship carrier, improved the Talent Manifest for all Science Talents and completed some important rebalancing and expansion of the prisoner and passenger component types.
And if you haven't seen it, we're excited to be sharing our upcoming turn-based tactical RPG, Cyber Knights: Flashpoint which will be coming to Steam in 2021. Mixing elements of stealth, hacking and tactical combat with deep RPG elements and base building, you'll want to Wishlist today if you haven't already. If you didn't know, now you know.
https://store.steampowered.com/app/1021210Javat Launches the Mortifor Carrier
The Mortifor Carrier embodies exactly what you'd expect from a Javat flagship. Weighing in at 8000 Mass, the Mortifor boasts best-in-class starting Armor and very strong starting Shielding. Packing 42 crew and 7 officers it also allows for 5 max craft, running neck and neck with the Skylift and Harbinger Carriers. Where the Mortifor shines like no other 8000 Mass ship is in its 15 small slots (!!!), 8 medium and 6 large slot component layout. Coming off the starport line with a Traveler Engine and 3 hangars for craft, the Mortifor is ready to engage at a starting price of $2.4m.
Scavenger Returns!
The last update, Update #234, accidentally bopped Scavenger off the profession list. Scavenger is back with Update #235 and Scientist has stayed so all is now right in the void. For just a minute. Before the next xeno attack. Enjoy it :D
Talent Manifest
We've caught up with the Talent Manifest after the round of new Talents being released by adding the Scientist's selling of Scientific Intel as well as the Explorer and Salvage Talents that add Scientific Intel cards.
Passenger Cabins, Prison Cells and Wards
With Update #235, we've expanded into a progression for passenger cabins, prison cells and wards. we've added 4 new component options for higher price tag that allow you to upgrade your standard small slot cells and cabins. You can bulk up to include either Armor with the Reinforced Passenger Cabin or Shields with the Shielded Passenger Cabin and the same options are available for small slot Prison Cells.
In addition, we've pushed the Interrogation Ward to be a second tier component by creating a lesser large slot Prison Ward which holds 4 prisoners and offers +5% Shielding. Interrogation Ward – which creates valuable Intel – is now a second level large slot component that holds 4 prisoners and costs a bit more to install.
Finally, to ensure the balance stays correct across these critical mission components, we've pushed the jump cost for all of the large slot components higher.
v3.0.117 - 10/17/2020
- New Javat-only Ship: Mortifor Carrier (8000M Heavy Carrier)
- Fixes issues with Scavenger profession
- Improved Talent Manifest: Added Science Intel Cards, Scientific Record Sales
- New Components: Reinforced Passenger Cabin, Reinforced Prison Cell, Shielded Passenger Cabin, Shielded Prison Cell
- New Component: Prison Ward is the starter large slot prison component, holds 4 prisoners and does not create intel
- Improved large slot Interrogation Ward to hold 4 Prisoners and doubled price to install
- Large slot prisons and passenger suites increase jump fuel cost
- Fixed formatting on some Explorer & Salvage Cards