Star Traders: Frontiers

Star Traders: Frontiers Update #268: Fractured Factions

Version
Update #268: Fractured Factions
Version Date
June 23, 2021
Links

Patch Notes

Update #268: Fractured Factions


Update #268 roars into summer with a new and challenging story vignette, Fractured Factions, a much needed fix to type-locked Launch Bays and new card art for orbital ops. The newest storyline will join any existing game after the Coalition has formed and is started by a Contact "Felix Slayer Na'Zee." As always, we want to give a shout out to all of our Kickstarter backers who gave us so many great ideas for stories over the years.

If you're enjoying the new content, please take a moment to leave a review, post some feedback and tell a friend.

What’s the latest on Cyber Knights?


Development on our next game, Cyber Knights: Flashpoint, proceeds apace. We’re currently working toward the private alpha test for Kickstarter backers, following the same process we used for Star Traders: Frontiers. But you can view the latest updates on the CKF Steam page (make sure you’ve wishlisted and followed!), or join us for behind-the-scenes discussion and development snapshots in our Discord.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


Fractured Factions Storyline


The looming maw of faction politics awaits you in the "Fractured Factions" story vignette. Keep an eye out for the Contact Felix Slayer Na'Zee who will meet you at the starport when landing at a Cadar world. We won't include any more spoilers here, but through the multiple endings, you stand to make powerful enemies, allies, and gain access to multiple powerful ship components and/or a unique crew weapon. As the quadrants have reunited, the balance of power is in constant shift …

Unlocked Launch Bays


Update #267 included a bug that type-locked all launch bays and made it impossible to replace them with any other type of component. This was an unintentional change due to some updates made for the growing modding community and drastically changes the landscape of ship and hull design. We've rolled this bug back and now Launch Bays can be swapped out once again.


New Card Art


With Update #268 we've added 7 new pieces of card art to help increase the visible readability of orbital ops. When you play enough of the ops games, its extremely helpful to just be able to see the card art and grok the hand, so these new cards – for 3 tiers of ship and crew danger and and updated mission success card – all improve the pace of play as well as the consistency of look in a very large set of cards.

Conscription Sort and Ritualized Retreat


We've fixed a lingering bug with Sort by Job not working when conscripting enemy crew. Also, the Blade Dancer's Talent "Ritualized Retreat" was previously not dubbed a "Smuggle" Talent and now it is correctly marked.

v3.1.69 - 6/23/2021


- Added new story vignette "Fractured Faction" starting on Cadar worlds with Felix Slayer Na'Zee
- Get tangled up in a web of deadly faction politics
- Multiple possible unique story Ship Components unlocked by story – top tier new lance weaponry
- Story includes new high powered Contact type, so called "Ex-Naval Commander"
- Story includes chance to earn a new high powered level 11 blade
- Added 7 new orbital ops card art for missions, and 3 tiers of ship and crew dangers
- Fixed issue with all Launch Bays being type-locked as of 3.1.67
- Fixed "Sort by Job" not working when conscripting enemy crew
- Fixed label on Blade Dancer Talent "Ritualized Retreat" to market it as a smuggling Talent