Star Traders: Frontiers

Star Traders: Frontiers Update #277: In the Ink + Mod Spotlight

Version
Update #277: In the Ink + Mod Spotlight
Version Date
Aug. 29, 2021
Links

Patch Notes

Update #277: In the Ink + Mod Spotlight


Update #277 is full of exciting adds and accompanied by a pile of new mods coming out on the Steam Workshop as well. We've delivered on a longtime community request to decorate Mission listing with action icons, the galactic starports are now installing 4 new types of hybrid barracks, we've buffed Battle Prows and even tweaked the placement of the Skip All button in dialog for faster play. On the Steam Workshop and modding side, we've had thousands of players subscribe to mods and welcomed 10 new mods to the ready-to-play family.

Speaking of new, new new – if word hasn't trickled down from the tippity top of the New Boston spires, leaked below the streets and drip-drip-dripped into your safehouse, we're here to tell you about our upcoming turn-based cyberpunk heist RPG. Cyber Knights: Flashpoint will be coming to Steam in 2022 and mixes stealth, hacking and tactical combat with deep RPG elements and a unique heist system for missions. The wishlist button is calling your name, Knight.
https://store.steampowered.com/app/1021210?snr=1_2108_9__2107

Mod Spotlight!


Modding has been live for a week and we're excited to welcome
Fly Xeno Ships!

Have you ever dreamed of flying a xeno ship? Stalking the galaxy in a semi-organic, completely alien death cruiser? Or just wearing a really big hat? Then you must be Rychart! All joking aside, in this mod Shelgeroth Cultists of Rychart have unlocked the secrets to utilizing Xeno technology and now sell the xeno ships at their starports for a hefty sum.
https://steamcommunity.com/sharedfiles/filedetails/?id=2495203303&searchtext=

Mini-Mod Pack

The mini-mod pack provides a easy to modify set of changes to the game and encourages players to pick and chose among them to get just the modded experience they want. It is already a big toolkit put together by @davea and @ptarth, two of the mod creator veterans from the mod beta. Check it out!
https://steamcommunity.com/sharedfiles/filedetails/?id=2586893280&searchtext=

SFX Overhaul

The newest SFX overhaul provides awesome sound FX for crew combat weapons, ship weapons, character injuries and all other parts of ship combat. Boom boom!
https://steamcommunity.com/sharedfiles/filedetails/?id=2586103199&searchtext=


Mission Summaries


Mission step groups now include a full list of all the icons of the types of actions for their children. This gives you a quick way to look at a mission and know what is involved – from crew to ship combat, from exploring to salvaging or intel, stash and cargo missions. The ability to pick and chose missions wisely – and to do it quickly – is way up with #277.

In addition, the icons also include a Passenger, Prisoner and Package "+" to indicate adding one and a "-" to indicate a drop off. This is a big help as well to plan out your routes for captains completing multiple missions and especially if your multiple passengers are competing for limited space.


Hybrid Barracks


Update #277 adds 4 new hybrid Barracks options as well as rebalancing the existing small slot Compact Barracks to be overall improved. The new medium slot Squad Barracks is a good way to get a few more crew capacity crossed with an officer bunk. The entire new series of Battle Barracks 1, 2 and 3 offer medium slot ways to keep a battle-trained and hardened crew at the ready, granting both additional Defense % and Boarding points.

Dialog Skip All Button Moved


For some of us, this is going to take some muscle memory retraining – the Skip All button for Dialogs has moved to the bottom center of the screen to minimize needed mouse movement to reach it.

Craft Crash Fixes


This update cleans up a few sneaky bugs with craft crashing during combat, certain ordering when destroyed by capital ship weapons and a number of other edge cases that were hard to reproduce. A huge thanks goes out to the captains who kept reporting and sharing details until we could finally hunt this down!

v3.2.1 - 8/29/2021


- Mission description now includes type icons for all segments (combats, op types, add/drop off passenger, etc)
- Baracks Components Update: 4 New Barracks Components, rebalancing Compact Barracks
- Added new medium slot "Squad Barracks" which provides a Cabin-Barracks hybrid
- Added new medium "Battle Barracks 3" with Defense and Boarding Bonuses
- Buffed Battle Prow Boarding Bonus, Added Minor Craft Defensive Buff
- Improved Spice Festival Rumor description
- Moved "Skip All" dialog button into middle center of screen
- Fixed sort order for craft to be more closely aligned with components
- Fixed issue with extreme hostility in ship encounter printing "ERROR"
- Fixed story issue where sometimes story mission could start twice
- Fixed a crash with Ship Combat with a type of Small Craft conflict
- Fixed reported typos from Forum and Discord
- Fixed crash issue with some hotkey combinations