Star Traders: Frontiers

Star Traders: Frontiers Update #278: Regular Shifts

Version
Update #278: Regular Shifts
Version Date
Sept. 8, 2021
Links

Patch Notes

Update #278: Regular Shifts


With the major release of mod support behind us, we're returning to some regular order here with a roll-up update full of community-driven fixes. In Update #278, we've added even more mission icons, improved the way that Wing Commando's "Behind Enemy Lines" works to truly knock out the single, most powerful weapon, replaced all the Bribe offer text in ship encounters to always be correct and more.

We're getting back to regular order here with more exciting updates to come, so if you're enjoying the pace of new features, content and fixes please tell a friend and leave a review.

For a different flavor of Trese Brothers sci-fi, check out Cyber Knights!


Our next game, Cyber Knights: Flashpoint is under development. Set in a different universe than Star Traders, we think much of what you all love about STF (a lore-rich world, many ways to play, strong independent spirit, lots of RPG depth) is shared within. Learn more about the Cyber Knights setting on its Steam page, or check out this video showing a ton of art and discussing the game design.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


More Mission Icons


With the addition of mission icons to help summarize step actions in Update #277, we've been hearing from the community about specific types of actions that weren't fully covered. We've now added icons to help summarize steps including Negotiation (huge!) and the missing variations of Intel missions.

Clearer Bribe Offers


Ship encounter options often include Bribes but the text of those offers has often been misleading about whether or not your are paying to avoid Reputation loss or not. We've cleaned up the text on all Bribe offers to cleanly match the result you'll get if both ships leave.


Behind Enemy Lines


The Wing Commando Talent "Behind Enemy Lines" has been fixed to operate as described in its description. Previously, it was working closer to the Gunner Talent "Disarming Sabotage". Now, Behind Enemy Lines specifically targets the most powerful, functioning weapon on the enemy ship and does it 80% damage – a guaranteed knock out hit! A couple of Wing Commandos can work efficiently to take down enemy gun's completely if they act fast enough from their striking shuttles.

And More


With an influx of new players coming to check out the game, the Steam forums and Discord have been busy with feedback, suggestions and minor bug posted. We've fixed a bevy of minor issues with Mass and pricing on :ththe latest set of hybrid barracks components, adjusted the failure message in Civil Unrest Rumor to be more clear and fixed a whole heap of typos.

v3.2.3 - 9/8/2021


- Mission descriptions now include missing icons for Negotiation, some additional ship battle types, Conflict Intel missions
- Added hover to Accept/Waypoint buttons in mission offer for clarity
- Fixed Wing Commando's "Behind Enemy Lines" to match description – guaranteed to disable most powerful enemy weapon
- Fixed all Bribe options for all captain types in ship encounters to be clear when Reputation loss is at risk
- Improved fail message with Civil Unrest Rumor when faction denies access (-10 or less Rep)
- Fixed pricing on Battle Barracks 4, fixed Mass on Shielded Barracks 4
- Fixed Barracks appearing twice in medium slot display
- Fixed Spice Hall description of recruit bonus for Mercenaries Rumor
- Fixed report crashes and typos