Star Traders: Frontiers

Star Traders: Frontiers Update #294: Stellar Rogues

Version
Update #294: Stellar Rogues
Version Date
May 2, 2022
Links

Patch Notes

Update #294: Stellar Rogues


With Update #294, Star Traders: Frontiers joins the celebration of everything rogue-y on Steam with a 35% discount, improved carrier meta, better ship dry dock UI and improvements to the recently added auto battle option in crew combat. Thanks to everyone in the community for posting feedback and suggestions! Check out the full details below –

What’s the latest on Cyber Knights?


We're recently back from Cyber Knights: Flashpoint’s demo stint on the floor at PAX East where we joined the PAX Rising showcase, a group of 12 indie dev's hand picked by the Penny Arcade team. With that exciting show behind us, we're back to the private alpha test for our 1,000+ Kickstarter backers and back on the long march to release on Steam. So, cyberpunk heist RPG lovers – make sure you’ve wishlisted (and followed!), or join us for behind-the-scenes discussion and development snapshots in our Discord.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Craft Meta Shift


With Update #294, we have removed the original (and confusing) rule that Skill points from Wing Jobs that involved getting into a craft – such as Wing Leader, Bomber, Commado and Saboteur – did not count toward the Skill pools to operate and run your capital ship. While this had some merit in the game's meta and balance, it is overly complicated especially in the case for Officers or Wing Bomber's Tactics Skill. With Update #294, we've removed the rule which is a net positive for carrier crew and craft – the Skills of your craft pilots contribute to Ship pools like everyone else.


Better Dry Dock


When previewing a ship in Dry Dock or looking to install a new component within the ship starport, a ship now correctly displays its bonuses stack like +Accuracy %, +Escape Dice, etc. This is especially helpful when shopping for ships to get a clear idea of what types of bonuses are coming out of the gate with the hull and its default components.

We also fixed one reported crash while selling ships. Thanks to everyone reporting bugs!


Auto-Battle Fixes


A big thanks to everyone sharing feedback and posting bugs on the new Auto-Battle feature. We've now resolved the one class of bug that was reported – that various movement Talents could feasibly move your own squad into the enemy ranks and just …. mess *everything* up! With this fix in #294, everything is looking clean for Auto-Battle to ride into the sunset and slay endless enemy combat crews!

Hideout Clarification


We've provided a much needed clarification to the Smuggler's "Hideout" Talent with this update – specifically that this Talent only protects mission packages, prisoners and passengers and not regular cargo from search and seizure. Based on the discussion around this clarification, we've started looking into how we could add some of the other possibility – hidden smuggler compartments – that would actually hide illegal *cargo* from search and seizure. We'd love to hear you thoughts on this one!

v3.2.39 - 5/2/2022


- Boost for Carrier-meta: all Wing Jobs (Leader, Bomber, Commando, Saboteur, Tech) now contribute their skill pools normally to ship
- Ship Upgrade and Ship Dry Dock now correctly lists bonuses like +Accuracy and +Escape
- Fixed Auto-Battle issue with Talents moving your team forward or backward would push them into enemy lines
- Clarified description of Smuggler's "Hideout" Talent to be clear – only protects mission items
- Fixed bugs with some modal dialogs crashing on double click
- Fixes issues with crash reporting