Star Traders: Frontiers

Star Traders: Frontiers Update #298: Who You Know?

Version
Update #298: Who You Know?
Version Date
June 20, 2022
Links

Patch Notes

Update #298: Who You Know?


Stemming from an excellent conversation on the Steam forums, Update #298 adds 4 new starting Contacts to help balance out the mix of starting Contact recruits and services. With these 4 new starting options, we've also addressed a number of requests and bugs posted by the community in the last week – all rolling up into an exciting new release.

A huge thanks goes out to everyone posting on the Steam forums, sharing the game and leaving reviews. Your time and effort helps us keep developing and improving Star Traders: Frontiers as we near an exciting Update #300.

Want more Trese Brothers sci-fi?


We always love seeing how many of you have pieced together the lore of Star Traders from the stories within, and enjoy the flavor of this universe your Captain is a part of. In our next game, we’re telling a very different sci-fi story but with the same depth we bring to all our worlds. Check out the dark-future feel of our upcoming cyberpunk heist RPG, and wishlist it today!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


4 New Starting Contacts


Four new unlockable Contacts have been added with Update #298, adding more options for key servicesl like Combat Armor and filling in missing melee recruit options. If you dislike playing with unlocks, keep in mind that you can just play the modded version without any mods and skip unlocks altogether.

The Palace Guard (unlocked by Wraithful Corsair) is charged with defending palace visitors, royals and diplomats and can recruit Bodyguards, offer Introductions and has connections both for Edicts and Military Rank.

Cruising the underground with a pack of ruffians and an eager blade, the Smuggler Rover (unlocked by Salvage Contractor) is likely to rob those they don't respect. If you can earn their respect, they recruit Blade Dancers, offer the Black Market, sell Rare Trade Goods, and have some connections above-the-shadows that allow them to offer low level Permits.

Trained at the academy and hardened in fleet service, the Naval Doctor (unlocked by Pit Fighter V) has returned from their tour of duty and now works within the grav military. They can recruit Combat Medics, SellsArmor, Buy Intel and offer Military Rank as well.

The Retired Blademaster (unlocked by Master Adventurer) was once a deadly duelist or a revered Blade Dancer. Now, retired to their residence or school, eager fighters come to train at their feet or to hear the tales of their warrior days. The Retired Blademaster can recruit Swordsman, Sell Weapons and has their ear to th ground for Recruit Rumors.


Quality Updates


With Update #298, we've also ensured completed a few more tasks for the community:
  • Hitting ESC and then clicking to go to the Main Menu always works, it only worked sometimes before
  • The Hunna and Templar factions are always visible in the faction list
  • The new Caliga Vindex (if you buy a new one!) has a better setup with the correct number of officer cabins.
  • Fixed position of engine burner for some ships during Hyperwarp jumps – we appreciate the reports!

v3.2.47 - 6/21/2022


- Added 4 new unlockable Starting Contacts
- Palace Guard (unlock Wraithful Corsair) recruits Bodyguards, offers Introductions, Discounts Fuel, Rank, Edict
- Smuggler Rover (unlock Salvage Contractor) recruits Blade Dancers, Black Market, Rare Trade Goods, Permit
- Naval Doctor (unlock Pit Fighter V) recruits Combat Medics, Sells Armor, Buys Intel, Rank
- Retired Blademaster (unlock Master Adventurer) recruits Swordsman, Sells Weapons, Recruit Rumors
- Hunna and Templar factions are now always shown in faction list
- Fixed issue with ESC > Quit to Main Menu not working in ship or crew combat sometimes
- Repositioned engine burners for some ships, including Longbolt, during Hyperwarp jumps
- Fixed too many Officer Cabins on Caliga Vindex