Star Traders: Frontiers

Star Traders: Frontiers Update #311: Back Alley Deals

Version
Update #311: Back Alley Deals
Version Date
Feb. 4, 2023
Links

Patch Notes

Update #311: Back Alley Deals


Trade, credits, money! Trade must flow across the galaxy, even when the local Princes think they can stop it. Trade must flow even when the local law forbids it. Here, come this way – the Black Market awaits! Update #311 is dedicated to the crossing of Rumors and the Black Market. And a new piece of +Init gear to boot!

If you like the on-going free updates to a game original shipped in 2017 or if you just think the number 311 is crazy, please take a minute to leave a review of tell a friend about our studio.

Our upcoming heist RPG is on the way!


Right now ~1,000 of the Kickstarter backers for Cyber Knights: Flashpoint have access to the game’s private alpha and are giving us great feedback as the game gets closer to Early Access. We also have some public demos on our roadmap for events coming up this fall. Make sure you’ve wishlisted and followed Cyber Knights for news and a special discount when it’s released!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Black Market X Rumors


The Black Market is now much better connected and influenced by local zone, system and event quadrant Rumors.



During rumors where illegal trade would naturally spike – such as Pirates harassing shipping lanes or Xeno running amok in the quadrant – Black Market confiscation of goods is reduced by 50%, making it easier to get your illegal goods to the market. For Rumors where Trade Law and all types of law would be lax – such as Spice Festival and during the scourge of local system Xeno Rumors – the odds of reaching the Black Market and reaching it with a high level of access are greatly increased.

Other Card Improvements


In the Black Market, we've also reduced the chance of the "Deadly Encounter" card being pulled, it was simply too heavily weighted for the mini-game. And in Salvage where the Trait Conditioning card appears, we've further increased the XP bonus if there is no character who has a Trait that can be conditioned.

New Init Gear


For those intrepid captains willing to risk salvage operations in the void, there is a new gear results possible on military salvage. The Hexbolt Injector is a rare piece of gear that can increase combat Initiative.

v3.3.25 - 2/1/2023


- During Pirate and Xeno Quadrant Rumors, Black Market confiscation risk reduced by 50%
- Reduced the chances of "Deadly Encounter" card being drawn in Black Market
- Substantially improved Black Market odds during Spice Festival, Xeno Fleet Rumors
- Increased XP bonus when Trait Conditioning Cards cannot be triggered
- New Level 5 Military Salvage Gear: Hexbolt Injector (Init Bonus Gear)
- Minor performance improvements, fixed reported typos & crashes