Star Traders: Frontiers

Star Traders: Frontiers Update #329: Cooling Cycle

Version
Update #329: Cooling Cycle
Version Date
Nov. 15, 2023
Links

Patch Notes

Update #329: Cooling Cycle


Update #326 follows-up on a number of awesome community requests for improvements - new Talent cooldown visibility, new medium slot Fuel Tanks, new HUD details about paying your crew and more. A huge thanks to everyone posting and sharing to help improve the game!

If you're enjoying the on-going support for your favorite space captain RPG, please take a minute to leave a review and share the game with a friend!

Our new game has started Early Access!


Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access last month! We've just completed the first major roadmap milestone with the Hacker's Nest and are preparing to add a new Story Era (sound familiar, Star Traders?) and proc-gen missions to the new title. If you're looking for a story rich, squad-based RPG, take a minute to follow, wishlist or try Cyber Knights!

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


Talent Cooldown Displays


With Update #329 we've made the cooldowin details for all ops Talents – Exploring, Spying, Patrolling, Blockading and Salvage – visible when hovering over a Talent before use. For these Talents especially, as you're often trying to plan out a certain sequence of Talents to ensure you come off cooldown quickly enough to never have to play without a talent – this is highly valuable! Thanks for the great suggestion @rzwicaksono!


Since we were adding it for the ops Talents, we've also included cooldown details for Talents in ship combat. As these Talents go onto cooldown for extended periods of time, you can make quicker decisions about using them, especially if you have some idea of the level of risk you can currently take or the chances of another ship fight just around the next star.

New Fuel Tanks 5 & 6


Update #329 has added 2 new medium slot Fuel Tanks to the mix. While neither of the new tanks adds any additional Skill Pool to your ship, they do add sizeable chunk of Fuel in total for the trade of cost, at 105 Fuel and 130 Fuel respectively.


Crew Payment HUD


We've added details about how many crew need to be paid to the hover over the alert bar at the top of the HUD. While crew payment doesn't have enough priority to demand its own icon up on this bar, the information is just always available if you hover. This can provide a quick way to know if you can level your crew, or use the Traits that rely on paying crew to your advantage.

And Bug Fixes


With Update #329, we also fixed a problematic pricing issue with the Wolf Vector's and reports bugs and issues from the forums.

Thanks to everyone reporting bugs and issues!

v3.3.67 - 11/15/2023


- Improved Talent Displays: Added Cooldown to Explore, Orbit, Ship Combat
- Improved Ship Alerts: Now shows count of Crew waiting on payment
- New Components: Fuel Tank 5, Fuel Tank 6
- Fixed displays of some Small Craft Crew buffs from Gear
- Fixed: Wolf Vector price bug
- Fixed bugs and rendering issues