Star Traders: Frontiers

Star Traders: Frontiers Update #346: Black Market Streets

Version
Update #346: Black Market Streets
Version Date
July 1, 2024
Links

Patch Notes

Update #346: Black Market Streets


Welcome, Star Trader. Join us, pass the plate and share a tale of adventure among the stars. Or just pull up a seat, kick back and bask in the warm glow of the summer (of Star Traders). We were hard at work this week incorporating recent feedback, adjusting systems and planning for the months ahead. Lots to look forward to for fans of Star Traders: Frontiers. Tell a friend! We are looking forward to hearing your feedback, on Discord or Steam, about what you'd like to see next.

If you're liking the updates as we cruise up to #350, please do take a moment to leave a review.

Cyber Knights is getting lots of updates too!


If you haven’t checked it out in a bit, our new game Cyber Knights: Flashpoint is evolving fast in Early Access. In June we smashed 5 major milestones - including the new Agent EX character class, a new character creation experience for new game, dynamic evolution among Contact Traits and Services (inspired by, yes, Star Traders: Frontiers). Now, in July we're motoring toward Crafting and Head Hunters to round out a very update-hot summer.

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


New LIght-Class Wolfpack Interceptor


This update brings a new ship that was specifically requested by some players. The new "Wolfpack Interceptor" (not yet used by the AI) is a bare bones 3400 mass ship modeled after its bigger, and much more expensive sibling, the Wolf Vector. The "Wolfpack Interceptor" is a ready-to-customize ship built at starports across the galaxy. At only 20% of the cost of a Wolf Vector, your Captain can fly around in a ship that looks almost as good.


AI Ship Access


Update #346 handed the AI a few new ships and recently added components. Look out for your opponents sporting upgraded weapons and new hull types.

One thing that has been requested by several players who specialize in Xeno hunting is some additional variety among the worst opponents in the game. With that somewhat questionable goal in mind, we've been testing some new varieties of Xeno ships. They're not yet ready to release, but they're waiting in the wings.


Black Market and Rumors


Update #346 This update makes several substantial adjustments to the rules around Black Market and Rumor interactions making it much easier for the player to successfully trade under several rumor conditions.

First, the Rumors Spice Festival, Civil Unrest and UCF Riots temporarily, but completely, block the Faction's capacity to confiscate illegal cargo from the Captain.

The Jyeeta Xeno Rumors also received a substantial reduction in faction capacity to confiscate cargo (they will take 50% less units) but an increased risk of combat with the FDF.

As all Quadrant, Planet and Zone Rumors can stack, these changes allow for more fun, exploitable conditions in the Black Market caused by a confluence of Rumor events.

Bug Fixes - thanks for your posts!


We appreciate everyone who alerted us to defects and issues this week while they were playing. Most of those are fixed in this update and we're pushing a new update to the Wiki to include all the new content and components.

v3.3.105 - 7/1/2024


- New Ship, "Wolfpack Interceptor" (bare bones 3400 early game ship)
- Black Market: Spice Festival, Civil Unrest, UCF Riots block Faction capacity to confiscate cargo
- Jyeeta Rumors now have substantial impact on Black Market odds
- During Mercenaries Rumors, Black Market may proc high-level crew combats
- We gave the AI some new ships to play with (and we're testing a new Xeno ship)
- Fixed issues with "Vengeance Class Mk3"
- Fixed issues with "Mortifor Carrier"