PLEASE NOTE: Some elements of this patch operate exclusively on the TNG DLC, which will be releasing on PC on July 24. On all PC versions, these elements will automatically be applied to the DLC.
FEATURE IMPLEMENTATION- Implemented Watson powered voice recognition on the TNG bridge
- Added the ability for PSVR players to point
MISSIONS- Fixed an issue with incorrect enemies sometimes spawning for TNG Rescue Ongoing Voyages
- Fixed an issue with Rescue missions with two players where the civilian ship does not always appear
- Corrected Borg spawning in Melgar’s Point, Elgar. This was to correct an issue where the Borg could spawn in an exclusion zone which would result in them flying through space rocks as they navigate
- Fixed an issue with the Borg failing to attack players in an exclusion zone
- Fixed an issue where the Warbird does not engage during a Defend the Suribachi mission on the TOS bridge
- Corrected an issue where a Rescue Ongoing Voyage could have the ship carrying survivors get destroyed before the players could reach it making it impossible to complete the mission
- Corrected an issue with Rescue missions on the TNG bridge where players could not find or rescue civilians off of a vessel or enemy ship
- Fixed an issue where an Ongoing Voyages Patrol could not complete the “turning in findings” objective
- Corrected research missions so you cannot complete them by impulsing away from the space station when enemies appear
- The USS Raleigh no longer has 4 lights following it on Defend missions
- Fixed a problem on Patrol/Explore Mode where warping away from final turn-in could result in a mission unable to be completed
- Fixed an issue where the “Destroy Enemy Forces Attacking Convoy” objective doesn’t clear if the prototype is transported before killing all hostiles
- Fixed an issue during a Borg Resistance mission on the TNG bridge where switching from the Captain to the OPs position could result in the transport panel blacking out
- Corrected 2 anomalies in Keth that had incomplete information
BUG FIXES- Fixed an issue with enemy ships of the same class missing identifiers in their names
- Fixed an issue where the "Weaponized Subspace Communication Array" (EMP) visual effect could not be seen by clients
- Fixed an issue on the TOS bridge where manually lowering the shields could prevent them from being raised again
- Corrected an issue with the engineering station camera on the TOS bridge where the camera pans to Helm preventing proper use of Power Distribution
- Fixed an issue with loading screens not appearing for Oculus and Steam non-VR, and Steam WMR/Vive VR
- Removed a second, erroneous “transport from target” option under tactical crewbot orders on the TOS bridge
- Corrected an issue where initiating shield modulation would result in inconsistent UI behavior when the station is taken over by a second player
- Fixed an issue where a player could not modulate shields after they had been brought down (manually or by damage) and then brought back up
- Corrected an issue in engineering and Ops where repair crews in a fully repaired system would not be reassigned if a repair crew was still in a damaged system
- Fixed an issue where you could not select the transporter target with your left hand on the TNG bridge
- Made corrections to TOS bridge view screens as they could look low resolution
- Fixed a problem where impulsing to new locations sometimes caused enemies to not be on the host player’s Nav Map
- Improved a number of sound effects including adding a TNG appropriate sound to that bridge when the hull gets to 40% damage
- Fixed an issue where Avatar android male head type 1 appears to have an extra long forehead (cue the Mike Meyers “HUGE HEAD” comments)
- Corrected an issue where the female Vulcan head would appear under male Vulcan race type
- Fixed an issue with objective markers disappearing on the lower ¼ area of the local map
- Stopped the helm crewbot on the USS Aegis from spinning in place at the beginning of mission 5. He was getting dizzy
- Removed a purple light that would appear to the right of tactical on the TOS bridge when warping
- Fixed an issue where the warning indicator for damaged engines on the TOS bridge would not apply to all impulse screens
- Fixed an issue on the TOS bridge where different players manning the engineering station see different repair crew allocations
- Fixed an issue on the TNG bridge where an enemy’s cloak audio can disappear while cloaked and the visual effect can persist after decloaking.
- Corrected an issue where escape pods destroyed by a planet killer would not clear from the transporter bay.
- You will now correctly see the Borg Cube’s green lights fade out and in when it powers off and on for repairing
- Gave T’nar some training so that crewbot would properly reassign repair crews from systems at 100% after a player has assigned repair crews
- You will no longer see “He’s dead Jim” appear for dead crews at the Ops station. Scotty is back on the right ship
- Fixed an issue where arming torpedoes while being damaged to 59% could cause the remaining torpedo to repeat the loading sequence
- Fixed an issue where the shields on the TOS bridge needed to be toggled on if all power was removed from shields by the engineer
- Fixed an issue where System Intrusion sound effects would not be heard when activated
- Fixed an issue with VOIP audio only playing through the right ear during some mission outros
- Corrected an issue on the TOS bridge where client assigned repair crews are invisible upon returning to the engineering station
- Corrected an issue on the Aegis bridge where a player can get the camera stuck on the options menu if the crew bot UI is open
- Stopped male tactician’s feet on the TNG from constantly shaking.
- Corrected TOS bridge crew bot UI lag
- Corrected some shadowing issues with Dynamic shadows settings
- Made a number of additional improvements and corrections to crewbot interaction
- Corrected a number of audio bugs
- Corrected a number of UI and text issues
- Corrected some character clipping issues and hand positions
- Fixed a number of crash bugs