We've got the new Update out the door and ready for you to play with. This is more of a transitional update, we laid the foundation for a lot of things. We've shifted around the resource system and made it a lot more conducive to gameplay. We've also redone the forging terminal contextual menus for the items. You can read it here:
http://starforge.typepad.com/starforge/2014/03/its-release-day-v056-is-now-live-.htmlOther things that we've done are as follows:
FEATURES:
- The Social System has been introduced! Add friends and manage your friends list,
determine security clearance and ownership. Press 'O' to engage.
- Breach charges have been added to the game! Blow walls to bits in a hurry with the
Blast, HEX and Plasma charges
- Doors have been added to the game but functionality has not been implemented yet,
the models serve as a placeholder.
- The paging system has been implemented, allowing for greater performance when
exploring Atlas
CHANGES:
- Resources have been restructured and redistributed across Atlas
- We have changed the means with which you can forge items, clicking on an item
will display a new window on the right-hand side.
- There are now three versions of the drill and each speed up the gathering process
- The double barrel assault rifle has been removed
- Skills have been disabled and the hotkey has been removed
(the skill system is being phased out)
- The Flying Eyeball has been rebalanced for a better playing experience
- The Flying Eyeball now produces a corpse when shot out of the air
- The player now appears to be sleeping when is signed out of the game
- The player now produces a corpse upon death
- Chest spawning has been refactored and so have procedural weapons
BUG FIXES:
- Bugs involving containers have been fixed up.
they also place and retrieve items effectively now.
- Fixed up biomes and resolved the spread of trees.
- Power Generators are now saving properly
- All holograms are displaying properly
- Miniguns play sound properly now
- Fixed issues after several minutes of play
- Vehicles should forge and appear as expected now
- Client should be much more stable, reducing the amount of random crashes
- Synchronicity between players during multiplayer has been dealt with
- All tilesets should render and place properly
- Vignetting setting should be functioning normally