StarForge

StarForge 0.5.7

Version
0.5.7
Version Date
May 10, 2014
Links

Patch Notes

Update "0.5.7 RELEASE DAY"

Yes! It's not your eyes playing tricks on you, it's the brand new update, ready to rock! This is an exciting update that brings a lot of new systems and functionality into the game. New things for the player to experience, such as ammunition being introduced into the game. Door functionality has been introduced as well in the game. You'll notice the ever familiar gunner has a brand new, high-quality look, exhibiting the first of the new armor tier system, known as Tier 0 or "the Zero Suit".

Comin' at ya faster than the jaws of a leech, here are the release notes (And they are MASSIVE this time around):



It's a brave new world out there!

Summary of Release 0.5.7

- Very large amount of bugs fixed
- Loot dead creatures and players
- New Movement System
- Physics tumbling for player upon losing traction
- New player health system, body knows the difference between head, torso, arms, and legs being hit
- New Player armor set "The Zero Suit", in near future, additional armor types will to come
- Player customization is in and works, but not yet featured, due to only one armor set being included at this time
- Players can now open and close all doors
- 2 new lights can be crafted and placed
- Breach charge improvements
- Major Voxel Terrain Memory improvements
- Drill sound and effects improvements
- Throwing grenades and glowsticks use new system
- 2 new 3D Tilesets added, Clay and Steel
- Ammunition added, polished front end yet to come


Added and Changed Feature List In 0.5.7

- L1 Armor (Service) (Art Complete)
- Blueprint – Inventory Icon (Art Complete)
- When the player’s head or torso health dips below definable thresholds, a definable post process effect should be applied to the screen
- When the player’s leg health dips below definable thresholds, a definable movement related status effect should be applied to the player
- Wood Crate (Art Complete)
- Iron Container (Art Complete)
- Zip Gun (Art Complete)
- Bed Roll Model (Art Complete)
- Convert the inventory to index via GUID
- Convert the RPCs in the game to use the event system
- In creative mode, the user can remove any number of blocks
- Sleeping people can take damage the same way that active players do
- When the user fires a gun, the ammo in the clip is decremented
- When the player takes damage, the game will differentiate between what location the damage was taken in
- L2 Armor (Spec Op) (Art Complete)
- Implement "forgiving" jumping mechanics
- The player has a separate health value tracked for the head, torso, and legs and the max value can be set by designers
- If the player’s health for their head or torso drop to 0, the player will die
- If the player’s health for their legs drops to 0, the player will become immobile
- The player is able to be affected by a status effect that reduces movement speed
- The payer is able to be affected by a status effect that prevents them from running
- The player is able to be affected by a status effect that forces them to crawl
- When the player is in a resting state, the player will regenerate health at a configurable rate
- When the player regenerates health, the player will gain health in the body part that is the most damaged. In the case of a tie, priority will go to Head, then Torso, Then Legs.
- The player’s health bar is displayed on the HUD and divided up for each body section and update accordingly when the player takes damage.
- User can craft a Wood Block, Fortified Wood Block, Iron Block, and Steel Block
- User can craft Wood Ramps, Fortified Wood Ramps, Iron Ramps, and Steel Ramps
- User can craft Wood Stairs, Fortified Wood Stairs, Iron Stairs, and Steel Stairs
- The player is able to craft Wood, Iron and Steel containers
- Optimization pass on terrain modification storage
- Inventory System Refactor
- When a user tries to harvest a resource their tool is not able to harvest, they will be shown an error message and be given in-game feedback like audio and VFX
- Player is able to harvest by punching objects at a configurable rate
- Player is able to harvest wood from wood structures
- The player is able to craft the Drill, Titanium Drill, Graphene Drill, and Monolithium Drill
- The monolithium drill is able to use the pillar of death
- When a player places a power generator, it will only power items that the player owns
If the player is holding a plasma flare or glow stick when it is consumed, a new one is automatically equipped if available
- When the player drops an object on the ground, it will show up in a small backpack
- Drop backpacks only last in the world for a definable amount of time or until emptied
- The player is able to pick up and move a crate by pressing the 'Q' key
- Fast cube building in creative mode
- Drill Refactoring
- Optimization of Atom Spawning
- The sound the drill makes while digging changes based on what material is being drilled into
- Block placement reticule adjustment
- Player is able to craft Utility Ammo
- Player requires Utility Ammo to use the hacking device
- User is able to move empty containers back into their inventory with the 'Q' key
Research - Explore the possibility of using hit boxes for bullet hit detection
- The player character uses hit boxes to determine damage location
- Player can pick up a configurable number of blocks he previously placed
- When the player interacts with the keypad, the associated door will open
Door Keypad (Art Complete)
- When the player dies, the player will be replaced by a prototype container that contains their entire inventory including equipped items
Player is able to open/close doors by pressing the use button
- The type of damage done by different weapons can be set to either Bullet, Melee, Explosive, Breach or Plasma
- L0 Armor (Zero Suit) (Art Complete)
- As the player, you cannot build within a configurable distance of a door you do not own
- When the user hacks a door, the security level on the door will be reset to the lowest level and the hacker will also be considered an owner for a configurable amount of time
- Breach Charges - Model (Art Complete)

For a full list of Bug Fixes and Features added view - http://starforge.typepad.com/

http://youtu.be/yTqpq22BKk4