[p][/p][p]Welcome back to the Abyss, travellers! The team has been hard at work on a MONSTER update, which is so massive it’s almost out of this world. It covers a whole host of new artifacts, cards, boss rewards, and rituals, as well as some balance changes and bug fixes. [/p][p][/p][p]
ALSO, we're running our deepest discount yet at 30% off! If you haven't yet made the jump into the vast reaches of space, now is a GREAT time! [/p][p][/p][p][dynamiclink href="
https://store.steampowered.com/app/3167970/Starless_Abyss/"][/dynamiclink][/p][p]We’ve got a lot to get through, so let’s start at the exciting bit:[/p][p][/p]
New offerings to the Abyss:
[p][/p]
Ten new Counter Horror artifacts:
[p]Cloned Attack: Once per turn, double the next attack[/p][p]Blood Draw: Once per turn, when this ship kills an enemy, draw a card[/p][p]Heat Mutator: Whenever you draw a card, lose 2 heat[/p][p]Recycled Energy: Whenever you draw a card, lose 2 heat[/p][p]Concealer: Once per turn, when this ship kills an enemy, enter Stealth[/p][p]Stray Missile: When this ship takes damage, launch a missile at a random target[/p][p]Revenge: When this ship takes damage, apply 1 lock onto the attacker[/p][p]Evasive Attack: After this ship attacks, gain 1 evasion[/p][p]Blast Chiller: Ship starts combat with -2 heat[/p][p]Laser Interference: Laser cards apply 1 suppress to their target[/p][p]Four new Counter Horror cards:[/p][p]One Shot: Deal 14 cannon damage[/p][p]Flanked Strike: Deal 6 cannon damage, if target was hurt, deal 9 instead[/p][p]Suppress Fire: Deal 4 cannon damage. Apply 1 suppress to target[/p][p]Disabling Cannon: Deal 4 cannon damage. Apply 1 engine lock to target[/p][p][/p][p][/p][p][/p]
Three new boss rewards:
[p]War Pact: All attack cards have +1 damage[/p][p]Spoils of the Abyss: Gain 3 credits per kill[/p][p]Resolve: At the start of rift and boss combat, all ships gain 2 evasion, and all enemies gain 2 suppress[/p][p][/p]
Two new ritual cards:
[p]Divine Instructions : Doubles the damage of a random card in hand for the rest of combat.[/p][p]Exterminate : Deal damage equal to HP (max 20 HP)[/p][p][/p][p][/p][p][/p]
Balance changes:
[p]A buff for Lucid: Each time a defense card is played on a ship, remove 1 heat[/p][p]A nerf for Astra’s AoE attack from 6 -> 4,[/p][p]Modifiers offering repairs for free have been removed from the pool[/p][p]Act 4: Bosses that spawn have reduced HP[/p][p]Depth changes: D3 bosses are tougher. We’ve also added a new depth modifier that reduces credits gained by 10% from boss and rift combat to D3[/p][p]Gamma emitter → Adds radioactive stacks directly instead of radioactive cloud[/p][p]Auto release -> Changed to - when heat reaches threshold,[/p][p]Dual blades -> Doubles damage for all attacks[/p][p]Increased probability of Cat Event showing up to help achievement hunters[/p][p]Launching Mines no longer exits Stealth[/p][p]Resonance buffed to +5 damage increase[/p][p][/p]
Bugs:
[p]Evade stacks on payload weren't getting removed at the start of turn, this is now resolved[/p][p]Fixed artifact titles not showing in shop,[/p][p]Energy spike text –> added draw 2 cards[/p][p]Fixed temporal overload costing energy when a ship has stasis[/p][p]Fixed Incorrect text when upgrading ship stats[/p][p]Overflow removes heat at the end of the attack[/p][p]Silo can now salvage the offered upgraded as well[/p][p]CleanBuild fully repairs on upgrade correctly[/p][p]Cluster mines preview shows correct damage now[/p][p]Fixed sharpshooter not using correct damage increase value[/p][p]Fixed a bug related to worm dying mid-attack from reflect damage[/p][p]Fixed quantum swap with Star Eater leading to a strange interaction,[/p][p]Fixed shooting mines with zero damage[/p][p]Slime on ship with Siren’s attack no longer causes a softlock[/p][p]It is no longer possible to click on a reward then quickly click on salvage (also the other way around)[/p][p]Fixed Flanker not showing tooltip for double damage[/p][p]Fixed Credit Card not showing correct damage preview[/p][p]Fixed Reflective Shield causing a softlock when the enemy dies mid-attack,[/p][p]When selling artifacts in shop, we fixed that the upgrade panel wouldn't refresh after credits gained[/p][p]MineField Barrier no longer softlocks when played many times[/p][p]Fixed the ship upgrade view in stores showing artifacts that have been removed, and were causing a game-breaking bug in subsequent shops[/p][p]Fixed Chrono-lock, allowing a second stasis to take effect when stasis isn't allowed due to Depth modifier[/p][p][/p][p][/p][p][/p]
PHEW.
[p]Told you. A MONSTER UPDATE![/p][p][/p][p]The team have been so hard at work, thank you for your patience! Don’t forget to leave us a review and let us know how you’re finding all your new artifacts, cards, and rituals either here or on Discord. [/p][p]Keep safe from the whispers, wherever you are~[/p]