Hi all!
First of all, we want to say a huge thank you for such a great launch weekend for Starless Abyss!
We've had thousands of you smashing through the Abyss, and it's been amazing seeing how much you've all been enjoying it! We've been keeping an eye out on all the discussion too, so we're on top of anything that might need looking at!
If you haven't already,
leaving a Steam review would be truly helpful for us! Reviews help out tiny teams like us a lot, so if you have been enjoying Starless Abyss, we'd love to hear about it!
You can also still grab it with the launch discount if you haven't already!We've been keeping a close eye on your feedback over the weekend, and we're happy to report some patch notes from over the weekend, which all include bug fixes & quality of life changes:
- You can now disable flash animations in settings
- Ships in stores now cost a lot less!
- Card Rewards re-roll now requires less DICE values, so now they're less expensive
- Ritual Cleansing shield buffed from 8 to 20
- Ritual Eldritch Blast damage buffed from 8 to 10
- Ritual Deathless Curse turns buffed from 2 to 3
- Depth achievements will also unlock on Act 3
- Added V-Sync
- Updated encounter text that was displaying wrong info
- Achievements for wins will now trigger on clearing act 3 even if the player has the 3 keys to enter Act 4. You will gain the achievement on clearing act 3 immediately, if you clear act 4 then you will get the full win achievement there
- Win Stats will increment on clearing act 3 even if the player has the 3 keys to enter Act 4
- Bound now unlocks at the correct credits threshold
- Updated Severed ability text to clarify madness effect
- Dash will now always knock you back to a predictable hex
- Missile Swarm can now only be played if at least one ship can afford the heat cost, to avoid playing it when it is not possible
- Negator will now will skip a turn if the target to teleport to has no empty cells around it
- Achievements Enraged and Who Is Horror Now will no longer ignore Payload taking damage
- Occult Magnetism will no longer target enemies that are not possible to damage (Abyss Respite for example)
- Updated Evasion text to clarify it's effect
- Faction unlocks now show in the correct language
- Occult magnetism will now not target enemies that are immune
- Fixed an issue with re-rolling boss rewards sometimes freezing the game
- Star Eater now doesn't ignore stealth for single target attacks
- Dweller now doesn't maintain charge if it can't perform charge attack
- Fixed a blocking issue when the player would have the Monoflame Relic and isn't able to proceed past the shop
- Fixed an issue where multi-hit attacks like probe caused Radioactive Boom to stack twice upon death
- Fixed an issue where having Fortress and Shields up would give Payload a double shield
- Fixed an issue where Reckless Strategy would give one card instead of 2 on upgrade
- Fixed an issue where Volatile Laser would consume a charge on self damage
- Fixed an issue where Stealth Assault would not apply increased damage when playing with Silo
- Fixed an issue where Slime could not be targeted after infested ship teleports away
- Fixed an issue where missiles would not apply damage modifiers from actor ships
- Fixed an issue where Strategy cards would show incorrect counter numbers
- Fixed an issue where the Act screen would get stuck sometimes with drifting controllers
- Fixed a softlock during the jump attack by the Corruptor Boss
- Fixed a potential softlock with Star Eater where food had nowhere to spawn
- Fixed an issue when Plan B would try discard a ritual card, causing it to not be playable anymore
- Fixed an issue with Booster Engine applying engine lock to actor ships on self inflicting damage
- Fixed an issue with Fuel Siphon replenishing movement if any ship kills an enemy
- Fixed an issue with being able to sacrifice drawing cards outside of player turn
- Fixed an issue with line of sight not being respected for some cards like Drawing Fire and Quick Shots
We'll have more updates coming as the days go on, but here are just a few changes to get you started!
Thank you for a GREAT launch weekend! Keep sending us through your thoughts and feedback, either through Steam or the
Discord, and let us know how you're going!
We'll see you out there Proximaes!
- Konafa Games & No More Robots