Stay Silent

Stay Silent Developer Update | What we are going to do

Version
Developer Update | What we are going to do
Version Date
March 2, 2019
Links

Patch Notes

Developer Update | What we are going to do



Thank you so much for all of you who joined this beta test! In those 5 days, we received many valuable suggestions about our game. We are so confident that with all of you, we could make this a great game!

Here are feedbacks about some of your suggestions that we would like to share with all of you.



1. Phil4853: Can't figure out how to load a gun or leave the lobby. Why are there no instructions?
Yes, we will add instruction or handbook in the following version. And so glad that most of our players like the "swing" way of reloading, just, more instruction are still needed.



2. walkininfected: The speed is quite low though I did seem to manage to run once
Of course, players could run in our game. And we are going to change the way to active running action to make it more friendly.

3. DalekLIVE: so grabbing items is extremely difficult. The shotguns Gave me no problems but the revolver sometimes wouldn't allow me to grab it from the wall. Similarly, the ammo box and grenade box seems to have colliders that prevent me from picking up the item unless my hand is actually touching it.
Thanks for that! We already changed that in our game by enlarging the active zone of grabbing items. And the different hitbox of different guns will also be fixed in the future.

4. haplomega: The dog creature… when it was set loose, lagged about and did some weird animation that looked like it was being snapped by Thanos and reassembled over and over. The Behemoth monster thing that randomly spawns kept pathing into a box and would never move away from it, in one instance.
Those scenes are fun to imagine, to be honest, but we will take them seriously! The AI and reliability of NPC will be enhanced in the next version. Please try again next time!



5. Shadow_at_iSimuVR: This is a really cool game! I definitely think more players and/or a story mode will make it more fun.
Sure! We already wrote a great story for this game before we actually make it. The storyline will be embedded in our feature version of the game via diary, collections and even game mode.

6. Falibu: right now when I press up on the trackpad, the character moves forward based on my gaze and I would rather the reference point be the controller itself, and not my gaze. pressing up on the trackpad should move me forward, relative to the controller.
Thank you for the advice! Actually many other players also raised their question about movement. That will be one of our key points to optimize the game.

7. haplomega is brokenprism: the gas grenade having that cartoony effect.
That's not what we intended for sure. A better Particle Effects are expected in the next version!



8. haplomega is brokenprism: I think there should be a number of hat-related achievements tipping your hat, throwing your hat, throwing it and shooting it there should also be a juggling achievement.
There will be more achievements in the future. But…do not expect that many of them will be related to hats!

Here is the whole updating plan for the offical version of Stay Silent!


  • Improve interaction experience
  • Improve movement experience and add more ways to control movements
  • Implant the whole tutorial in the game
  • Add 4-8 new guns
  • Add 6-8 new items and skills
  • Add more maps: there will be 4 maps in the final version, including a huge map mode.
  • Add more game modes: including 2v2 and other multiplayer modes. The custom game room will be supported.
  • Add "mission system": players who level up or finish "mission" will receive a story related collection.
  • Add a ranking system.
  • Hats and more skins will be customizable.
  • Suppurt Oculus, WMR. And a PSVR version is in progress.

Do you have any expectations on our game? Or do you have anything that would talk to us? Leave your comments below! We will select ONE LUCKY PLAYER randomly to give out a KEY for the official game!