Stay Silent

Stay Silent Developer Update | Why the invisible fight?

Version
Developer Update | Why the invisible fight?
Version Date
March 15, 2019
Links

Patch Notes

Developer Update | Why the invisible fight?



This time we will answer questions about the gameplay of Stay Silent

Why did you choose the invisible PvP game mode?



To be honest, this was created out of a coincidence. In the beginning, we planned to make a shooting game based on western stories. During the early stage of the development process, we didn't have any invisibility elements. One day when we were developing this original version, a bug made all the characters disappear from the game. After we fixed the bug, the idea of making players invisible to each other came to us. We started thinking that it could work and played around with the idea. The most important point is that this kind of stressful and thrilling atmosphere would be magnified in the immersive medium of VR. Afterward, we developed many game modes around the theme of invisibility since it requires all kinds of different strategies to take down an invisible enemy. Gradually, many of our members fell in love with this invisible mode, and we made it the core of our game.

What kinds of difficulties did you meet when developing invisible gameplay?



Actually, the greatest difficulty was probably the art design. We want to tell the players that when they are in the game they are invisible, everything the players pick up will become invisible too. But at the same time, we need to tell players what they are holding in hands. Obviously, we can't make items really invisible in the game, neither can we make them semitransparent. After several iterations within half a year, we chose a flickering visual effect to display a visible effect with the special effect of flowing light.



Which is the most anticipated or the most interesting part of the game?



I guess it should be the tense moments of shooting to finish off your enemy after sparing no effort (or taking some risks) to find the invisible enemy.

What plans do you have for the future?



We are planning to add a High Noon Time offline battle mode. Players will need to find the best position and adjust weapons within the allotted invisible time to see who is the best sharpshooter.

Are you going to add more story modes in the future?



In the current mode, players have a chance to get some items related to the background story. We have designed many more such items than those that are currently available in the game. We are now developing more story modes. We hope to find a method through which we can better infuse stories into VR interactions and battles.



That's all for this time! Stay on top of the new via the links below, and welcome to register for the next test on our official website:


Facebook: https://www.facebook.com/Stay-Silent-305352753413812/
Discord: https://discord.gg/xCtwARW
Official website: http://ss.163.com/en/