Unlocked all Hunters and Skins including unreleased ones. Enjoy Fletcher!
Mobility
Removed Jump from the Dash charge system; it now has a short cooldown.
Increased Dash speed and distance.
Removed delay effects on Hunter movement.
Improved movement animations for all Hunters.
Updated Supersprint to no longer be interrupted by Dashing.
Updated running and sprinting to be deactivated if the 'Sprint' key is pressed.
Improved recovery speed after falling.
Added air dash animations for Fenris.
Added barrel roll animations for Ursus.
Shield Update
Removed critical damage from Hunters while Shields are active.
Removed critical zone visibility while Shields are active.
Added Shield Gating function.
If incoming damage exceeds the remaining Shields value the excess damage does not transfer to Structure.
In the future Shield Gating will only trigger after full shield regeneration.
Added critical zones are visible even when not in Zoom Aim for 2.5s after Shields are broken.
Updated Shields to recharge in segments.
Delay before shield regeneration starts: 15s
Time to regenerate the first segment: 2s
Delay before second segment begins: 2s
Time to regenerate second segment: 3s
Delay before third segment begins: 6s
Time to regenerate third segment: 2s
Updated delay for Shield recharge from 30s → 20s .
Updated full Shield recharge time from 5s → 10s .
Updated color of damage on Shields to blue.
Added broken shield icon when Shields are destroyed.
Updated Shields to prevent damage interrupting interacting with objects activations of consumables and using abilities.
Interactions activations and abilities will be interrupted when Shields are broken.
Gameplay
Updated Quick Reload timing to be more forgiving.
Updated text while Melee is on cooldown.
Removed Ability Power scaling from Melee.
Updated Respawn prompt to press instead of hold.
Updated Respawn locations to be further from enemies and lowered height of drop.
Updated Respawn to now provide a full magazine.
Visuals
Improved Hunter destruction VFX.
Added an effect when projectiles critical hit.
Added visual effects to weapons during Zoom Aim for all Hunters.
Some Epic and Legendary skins have unique effects.
Updated lighting on all default Hunter skins to make them easier to identify during battle.
Added video preview for Hunter abilities by pressing the "F1" Key on the Hunters screen in the Hangar.
Hangar
Replaced "Inspect Hunter" tooltip with hotkey in Hangar Hunters and Skins.
Updated Hunter Select to only open through the hotkey and not through clicking on the active Hunter.
Updated camera in Hangar to adjust based on Squad size.
General
Reduced base Structure from 7700 → 6600 .
Improved Fenris' movement animations.
Plasma Arc
General
Enabled interactions dashing and jumping while Plasma Arc is active.
Enabled interactions dashing and jumping while Plasma Arc is targeting.
Added base explosion radius of both mods to Loadout menu.
Mod: Thunderbolt
Reworked Effect 1
Increases Beam Range by 50% .
Reworked Effect 3
After the explosion Plasma Arc leaves behind an area that deals 50% of Arc Beam damage for 7s .
Mainframe
Mod: Canny
Updated Effect 1
Reduced Shield recharge delay from 10s → 5s .
Added Shield recharge speed increased by 40% (Now 6s ).
Reworked Effect 3
Reduces damage from Critical hits by 10% .
Fletcher is an archer-debuffer with abilities for capture / escape and weakening the target.
Base Stats
Structure - 6000
Shield - 2100
Unique Effects
Unique Effect 1
Charged Critical Hits reduces charge time by 15% stacking up to 3 times. Resets on normal hit or miss or after 5s .
Unique Effect 2
25% of weapon damage done to an enemy in Tethering Trap is chained to other enemies in the trap.
Weapon - Magnetic Longbow
General
Hold the fire button to increase damage arrow speed and trajectory.
Charging will end automatically after 6s .
Mod: Epicenter
Base Stats
Damage: 475
Time to full charge: 1s
Crit multiplier: 0.7
Generates a scan area of effect which applies a debuff stack. Upon reaching 3 stacks the target takes damage equal to a percentage of current Structure.
Effect 1
Damage from the debuff is increased by up to 15% based on the target's current Structure.
Effect 2
Triggering the debuff on enemies also increased Scatter for 3s .
Effect 3
When the Area of Effect hits 2 or more targets each take 300 damage.
Mod: Opportune
Base Stats
Damage: 475
Time to full charge: 1s
Crit multiplier: 0.5
Effect 1
Increases weapon damage by 300 when fully charged.
Effect 2
Gives a 40% chance to recover an arrow with a fully charged hit.
Effect 3
When Structure falls below 50% the next shot restores 75% of the damage dealt. Has a 60s cooldown.
Ability 1 - Tethering Trap
Mod: Bolt
Base Stats
Damage increase per tick: 25%
Damage (Explosion): 1500
Trap HP: 2500
Radius: 40m
Cooldown: 40s
Duration: 20s
Effect 1
Increases tick damage up to 250 .
Effect 2
Increases radius up to 50m .
Effect 3
For every 2000 damage a target takes the cooldown is reduced by 2s .
Mod: Debilitate
Base Stats
Damage (Explosion): 1500
Trap HP: 2500
Radius: 40m
Cooldown: 40s
Duration: 8s
Effect 1
Fletcher regains 2750 Structure when an enemy escapes Tethering Trap.
Effect 2
Explosion damage increases by 5% for every 400 damage done to enemies in Tethering Trap up to 100% .
Effect 3
Leaving Tethering Trap applies a debuff that prevents ability use for 3s .
Ability 2 - Hunter's Mark
Mod: Predator
Base Stats
Damage Increase: 5%
Cooldown: 40s
Duration: 15s
Effect 1
Fletcher gains a stack of increasing damage by 2% for each 4s a target remains marked.
Effect 2
When the marked target is dealt 2000 damage from Fletcher or a teammate the mark's duration increases by 1.25s .
Effect 3
Ammo regeneration is increased by 30% for every 1250 damage dealt to a marked target stacking up to 3 times.
Mod: Proximity
Base Stats
Damage Increase: 5%
Cooldown: 40s
Duration: 15s
Chaining Radius: 75m
Effect 1
15% of damage done to a marked target is restored as Structure.
Effect 2
Duration is increased to 20s .
Effect 3
If the target of Hunter's Mark dies the cooldown is reduced by 3s until the end of the Battle. This stacks up to 5 times.
Mainframe
Mod: Sprinter
Effect 1
After a dash or jump gain an unstoppable Supersprint for 7s .
Effect 2
When Fletcher destroys an enemy reset 25% of ability cooldowns and the stamina bar.
Effect 3
When dashing automatically shoot the nearest target within 80m dealing 1750 damage.
Mod: Root
Effect 1
Reduces Shield recharge delay by 4s and increases Shield recharge speed by 40% .
Effect 2
Improves Repair Kit effectiveness by 15% .
Effect 3
Reduces damage from Critical Hits by 10% .
General
Reduced base Structure from 7000 → 6000 .
UniqueNodes
Unique Node 3
Updated shared Stealth duration to scale with Heartbreaker's Stealth duration.
Updated shared Stealth to also give melee damage reduction.
Added 200m radius.
Stealth
Base Stats
Increased activation time from 0.5s → 0.75s .
Mod: Rejuvenation
Updated Effect 1
Reduced from 600 → 300 Structure per second.
Updated Effect 3
Changed from 20% Structure restored → 2000 Structure restored.
Mod: Nimble
Reworked Effect 2
Hitting an enemy from Stealth increases Heartbreaker's Weapon damage to that enemy by 16% for 5s .
Reworked Effect 3
Allies within 75m gain the speed buff from Effect 1 and Weapon damage increase against the target hit from Effect 2.
Sonar Pulse
Mod: Seeker
Updated Effect 1
Added 200m range.
Mainframe
Mod: Sniperguard
Updated Effect 1
Reduced Shield recharge delay from 10s → 5s .
Added Shield recharge speed increased by 40% (Now 6s ).
Reworked Effect 3
Reduces damage from Critical hits by 10% .
General
Reduced base Structure from 7700 → 6600 .
Unique Nodes
Updated text on Unique Node 1 for clarity
Enemies hit by the Sentinel Drone receive 12% more damage from Prophet's weapon for 5s .
Sentinel Drone
General
Updated damage done by Sentinel Drone to count as damage done by Prophet.
Added new visual effects to differentiate between Regular Harbinger and Martyr Sentinel Drone variations.
Mod: Martyr
Updated Sentinel Drone to now move towards enemies.
Vengeance Strike
Mod: Trial
Base Stats
Reduced radius from 80m → 60m .
Reworked Effect 2
The radius of the missile strike is increased by 80m .
Mainframe
Mod: Salvation
Updated Effect 2
Reduced Shield recharge delay from 10s → 5s .
Added Shield recharge speed increased by 40% (Now 6s ).
General
Reduced base Structure from 7700 → 6600 .
Added new idle pose for Razorside in the Hangar.
Improved Razorside's animations for reloading and walking while aiming.
Shield Recharge
Mod: Overdrive
Reduced base Shield Recharge amount from 2100 → 1600 .
Reduced number of charges from 2 → 1 .
Mod: Rampart
Reduced base Shield Recharge amount from 3500 → 2500 .
Frag Grenade
General
Improved explosion visual effect.
Mod: Shrapnel
Added Ability Power scaling to the Damage over Time effect.
Added visual effect for enemies afflicted by the Damage over Time effect.
Mainframe
Mod: Lifeline
Updated Effect 1
Reduced Shield recharge delay from 10s → 5s .
Added Shield recharge speed increased by 40% (Now 6s ).
Reworked Effect 3
Reduces damage from Critical hits by 10% .
General
Reduced base Structure from 8400 → 7200 .
Updated texture of Taurus' weapon in the Hangar.
Added Combat Missions for Taurus.
Power Pylon
General
Removed movement collision from Power Pylon.
Improved performance when using Power Pylon.
Mainframe
Mod: Bully
Updated Effect 1
Reduced Shield recharge delay from 10s → 5s .
Added Shield recharge speed increased by 40% (Now 6s ).
Reworked Effect 3
Reduces damage from Critical hits by 10% .
General
Reduced base Structure from 7000 → 6000 .
Weapon
Mod: Hammer
Updated Effect 3
Improved Hybrid Grenade cooldown reduction on critical hit from 2s → 3s .
Leech Gun
General
Updated description in Loadout.
Base Stats
Improved Critical modifier from 0.5 → 0.7 .
Hybrid Grenade
General
Updated description in Loadout.
Improved visual effects.
Updated Hybrid Grenade so Hunters can only be affected by 1 instance the healing effect at a time.
Unique Nodes
Updated Unique Node 3
Hybrid Grenade now restores Shields every 3s .
Mainframe
Mod: Stimulant
Updated Effect 3
Hybrid Grenade's cooldown is now reduced by 3s instead of reset.
Mod: Painkiller
Updated Effect 1
Reduced Shield recharge delay from 10s → 5s .
Added Shield recharge speed increased by 40% (Now 6s ).
Reworked Effect 3
Reduces damage from Critical hits by 10% .
General
Reduced base Structure from 8400 → 7200 .
Improved Ursus' forward Dash animation.
Missile Barrage
Mod: Avalanche
Updated Effect 2
Reduced Rage gain from damage taken from 3 per 10 000 → 1 per 10 000 .
Glacial Armor
General
Added Shield critical damage and interruption prevention while active.
Mod: Iceberg
Reduced base Armor Structure from 7000 → 5000 .
Mod: Ferocity
Reduced base Armor Structure from 5000 → 3500 .
Mainframe
Mod: Bastion
Updated Effect 1
Reduced Shield recharge delay from 10s → 5s .
Added Shield recharge speed increased by 40% (Now 6s ).
Reworked Effect 3
Reduces damage from Critical hits by 10% .
General
Reduced base Structure from 7700 → 6600 .
Mainframe
Mod: Calculating
Updated Effect 1
Reduced Shield recharge delay from 10s → 5s .
Added Shield recharge speed increased by 40% (Now 6s ).
Reworked Effect 3
Reduces damage from Critical hits by 10% .
Updated Pre-Battle Screen.
Improved interaction range of interactables.
Updated falling Drop Pods to destroy Energy Domes.
Improved visual effects around drop pod drop zones.
Added color to the drop pods and towers to show rarity.
Updated GPS path tracker on the minimap.
Updated the icon for Bounty Hunter contracts.
Updated Guard and Scout Drones.
Guard Drones now better visually signal when they've spotted a player and are about to fire a Rocket Barrage.
Scout Drones now better visually signal when they're scared and going to flee.
Guard Drones now look more aggressive in combat.
Scout Drones have more contrast and polish in their animations.
Updated Towers to require a single interaction to begin capture after that capture will progress as long as a Hunter is in the zone.
Capturing will not progress if Hunters from two different teams are present in the zone.
Updated Extraction to require interaction to begin capturing.
Domination (Team vs Team)
Added Domination Game Mode.
Domination is a 6v6 Game Mode where teams will compete to hold control points and reach 1200 points.
Stonecutter Keep has 3 control points.
Crimson Ridge has 5 control points.
Teams receive 5 points after a set amount of time for each tower held .
Destroying enemy Hunters also rewards 5 points .
Hunters begin at level 5.
Drones Kits and Enhancement Cores are not present.
Teams start in opposing bases where players also respawn if killed.
The Ally Assistance System can still be used after Hunters are destroyed.
Upon respawn players will receive a speed boost to get back into the action.
Hunters will restore Structure when not in active combat.
Hunters will restore ammo faster.
Added Domination Queue to Game Mode Menu.
Domination takes place on adjusted versions of Crimson Ridge and Stonecutter Keep.
Starfall Harvest
Added Starfall Harvest back to Game Modes.
Last Stand (PVP) Queue is actually Starfall Harvest (PVP).
Updated Shield Dome to be destroyed by dropping Starfall Towers.
Updated Starfall Tower drop locations.
Updated Starfall Tower types.
Removed Debuff Starfall Towers
Removed radius limit of Buff Starfall Towers
Removed unnecessary Starfall Tower markers.
Added physics to Starfall Tower wings.
Added Contract Zone.
Rogue Drones can spawn in the Contract Zone.
Tag Hunt Starfall Tower can spawn in the Contract Zone.
Updated Starfall Tower capture time.
Updated Starfall Towers to capture slower if capturing team are damaged during process.
Updated Extraction Tower to reward Extraction Victory if activated before destroying other teams.
Updated Starfall Tower visuals.
Custom Game
Added Custom Game
Custom Games allow for players to create lobbies to play with friends.
Custom Games do not grant any rewards.
The Work-In-Progress Glacier Crossing map is available in Custom Game only.
Glacier Crossing uses the Last Stand game mode.
Custom Game has the following Maps and Game Modes: