Stellar Monarch
Stellar Monarch 0.42
Version Date
Oct. 7, 2016
Patch Notes
Version 0.42 released (BETA)
Mostly balance and features related to balance (prestige mechanic redone). Also interface improvements and first archeology mechanic (unfinished).
- [feature] Prestige gained per era (from planets and population), removed instant bonus to prestige from planets, older saves auto convert prestige. Prestige gain per turn from palace budget.
- [feature] Only admirals of fleets that have some ships will report during an audience, more detailed reports of admirals during an audience.
- [feature] Extended storylines a bit.
- [feature] Archaeologist events (primitive and unfinished).
- [feature] More technologies.
- [balance] Adjusted starting number of ships in squadrons.
- [balance] AI squadron size cap adjusted (depends on difficulty, also offensive squadrons have much bigger cap), balanced AI reinforcement.
- [balance] Ships require 5x more minerals to be built.
- [balance] Pirates power halved.
- [balance] Rebels readiness reduction audience options less effective.
- [balance] Stronger rebels.
- [interface] Beautified some reports (planet pictures and data).
- [interface] Personnel dead report shows more details and a picture of the character.
- [interface] Fixed Disband squadron button placement.
- [interface] Difficulty description.
- [interface] Better Empire/Summary screen (many new tooltips).
- [interface] Summon admiral button disabled during audience (greyed out and can't click it), to avoid confusion when you should summon an admiral.
- [fix] Partial fix of INPUTTEXT for saves (cleared text upon entering load/save mode).
- [fix] Fixed bug (ShipDesign =0 not produced) where Falcons were never produced in fleet 1.
- [misc] EndTurn order change: ships produced after minerals are gathered.
- [misc] For testing only: Fleet Orders tab with primitive options, to see how it could work (visible only if you activated TesterMode).