[p][/p][p]Hello everyone![/p][p]We've just updated the [c]stellaris_test[/c] branch with the fixes we were talking about yesterday.[/p][p][/p]
4.3.4 ‘Cetus’ Release Notes (ONGOING)
[p]Notes in
italics were not in the 2026-04-02 Open Beta update.
[/p][p]
Balance[/p]
- [p]Added a cap of 10 years (in defines) for how long a fleet can go MIA. (Exceptions: Phased or Eaten fleets, and those exploring Astral Rifts.)[/p]
- [p]Disruptor weapons now also reduce Regeneration Effectiveness on hit for 10 days.[/p]
- [p]T1: -20% Shield, -10% Armor/Hull Regen.[/p]
- [p]T2: -35% Shield, -20% Armor/Hull Regen.[/p]
- [p]T3: -50% Shield, -30% Armor/Hull Regen.[/p]
- [p]Psionic: -35% Shield Regen, -20% Fire Rate, but remains on the anti-fire-rate channel so will stack with other disruptors.[/p]
- [p]Increased Exotic Gas production of Advanced Bio-Reactor to 0.1 from 0.05.[/p]
- [p]Increased Ministry of Production and Production Center Alloy and Consumer Goods bonus to 0.2 from 0.1.[/p]
- [p]Faculty of Archaeostudies:[/p]
- [p]Biologists on a Relic World now produce +0.25 Minor Artifacts (was +0.1)[/p]
- [p]Archaeo-Engineering AP now increases Biologist Minor Artifact Production by +0.15 (was +0.05)[/p]
- [p]Increased Minor Artifact storage cap to 2000 (was 1000) and the Archaeo-Engineering bonus to 3000 (was 2000)[/p]
- [p]Reduced Building Upkeep to 8 Energy from 10 Energy[/p]
- [p]Corrected tooltip that has been very wrong for a very long time[/p]
- [p]Astral Siphon:[/p]
- [p]Increased Astral Siphon thread production to +0.2, +0.35, and +0.50 (was +0.1, +0.2, +0.3).[/p]
- [p]Reduced Astral Siphon Physics bonus to +0.2, +0.35, and +0.50 (was +0.25/+0.5/+0.75)[/p]
- [p]Reduced additional upkeep to +1/+1.5/+2 CG or +2/+3/+4 E/M for Gestalts. (Was +1/+2/+4, +2/+4/+8, and +2.5/+5/+10)[/p]
- [p]Increased thread storage to +200, +400, +600 (was +100, +200, +300).[/p]
- [p]Reduced the fleet power of Voidworms to be more accurate to their capabilities. (Especially if you use Point Defense against them.)[/p]
Bugfix
- [p]Fixed Mutagenic Habitability being capped at a lower threshold than stated.[/p]
- [p]Fixed an issue in the create_random_fleet and create_fleet_from_naval_cap effects that didn't recognize that ships are much bigger than they used to be, so was typically creating fleets five times the size it was supposed to.[/p]
- [p]This will primarily impact the GDF reinforcement fleet, Revolts, Machine Uprisings, and Civil Wars, Habinte, and a Zevox ending.[/p]
- [p]The Doom of the Eater fleet has been increased to compensate for this change - plus a little extra on top.[/p]
- [p]Fixed the "Volcanic Forge" technology from "Planet Forgers" not appearing for certain origins[/p]
- [p]Adjusted the name of the "Conduit" ship class in the German translation[/p]
- [p]Purges like the Prethoryn, Sentinels, and others now really only occur while they are left alone on the planet. ALL purges now pause any time there is a ground battle for the planet going on. (This includes normal purges, though collateral damage may still kill pops.)[/p]
- [p]Updated Mechanocalibrator, Terraforming Mutants, Mutant Horrors, and Titanic Guardian events to clean up properly as well.[/p]
- [p]Corrected a logical error where if an empire was bad at purging, they’d be able to slow the decline of pops by setting them as Undesirable.[/p]
- [p]Updated Luminary tooltip to reflect their improved lifespan.[/p]
- [p]Scourge Missiles were missed in the initial pass that kept torpedoes and similar weapons from dealing 5x intended damage. Your behemoths are now slightly safer.[/p]
- [p]Oppressive Autocracies can now build medical centers.[/p]
- [p]Reminder: Only Elite stratum jobs generate amenities in Oppressive Autocracies and Medical Workers & Genomic Researchers are Specialists.[/p]
- [p]Fixed Necrophage+Planet Forgers pre-FTL worlds becoming volcanic at game start[/p]
- [p]Fixed Necrophage+Planet Forgers not getting Volcanic Forge as guaranteed research[/p]
- [p]Fixed Ministry of Acquisition tooltip showing blank consumer goods job name[/p]
- [p]Fixed star_eater_cap displaying as raw LOC key instead of ship name[/p]
- [p]Fixed Offworld Foundry job localization tooltip[/p]
- [p]Corrected Ion Cannon collateral damage. (Should be 100, was 20)[/p]
- [p]Storm Chasers should have an increased chance to draw Storm techs, not decreased.[/p]
[p]
Also fixed the math error that was causing the cost of level 1 leaders to be too high again, and made sure it stuck this time. (Bug only affected the beta branch.)[/p][p]
AI[/p]
- [p]Updated AI alloy and food budgets to better handle new Starbase costs.[/p]
- [p]Adjusted AI food budget so bio-ship empires will rebuild their fleets if they recently lost a war.[/p]
- [p]Adjusted AI influence budgets so they'll be less prone to immediately allocate their entire influence stockpile to changing vassalization contract terms if they become an Overlord.[/p]
[p]
Stability[/p]
- [p]Fixes an OOS when a hotjoiner is accepted during a hotjoin, after the "start" button had become active in the hotjoin status window[/p]
- [p]Fixed an OOS when a player leaves and rejoins[/p]
- [p]Fixed an OOS related to Spy Networks.[/p]
- [p]Fixed an OOS at start when players don't have the same DLC as the host, and someone choses a random empire.[/p]
[p]We expect this patch to go live next Thursday with a few more fixes.[/p][p][/p][p]We currently have an internal experimental branch relating to refactoring job assignment - I'm hoping we'll be able to have another "YOLO" branch update sometime next week. Those changes definitely won't go live in 4.3.4 - but if we don't see any problems during the Open Beta they
might go into a 4.3.5. That refactor seems to clean up most of the issues we still have around promotion, demotion, job displacement, and the like.[/p]