Fast progress is back!
Thanks in part to a very kind SLRR modder, who wished to remain anonymous in this post, we can get back to working on the game full-time again!
Release when?
Predicting release dates is the hardest challenge in game development of them all :D
'Within 2022' remains the vague goal for SL1R;
There is a reason why so many developers stick to saying "
When it's done!", so no promises :)
Remember, you can keep track of tasks left to do right here:
https://steamcommunity.com/app/1571280/discussions/0/3048356136490689196/Crowdfunding
Even though we *should* now be all set for bringing the game to completion, crowdfunding is still open, and you can still claim rewards!
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/Claim rate for the
Create a pedestrian reward still remains unfortunately low - the game could really do with a lot more personalities inhabiting the streets :)
Anyway, the progress update!
"Weekly" progress update #22: Bound to warp!
In short
Options menu work, long-overdue fixes!
List of changes
Valo / Test track- Few fixes and an improvement for Valo area limit handling.
- Improved loading times for Navigator textures.
- Reduced maximum viewrange under certain weather settings - improves both look and performance!
- No more clear sky in case of very dense fog.
Options- Added a particle density setting.
- Added a rebindable 'Alt Escape' key to help with menu navigation, bound to Mouse 4 (usually a side button) by default.
- Almost all controls are now rebindable, also including the keys for first person movement, garage camera, and photo mode!
- Adjustable FOV for driving camera (restart required), garage, and first person mode.
Options menu- Right-clicking will cycle through a setting backwards.
- Pressing Esc will cancel active rebinds.
- Fixes for various unwanted behaviors during rebinding.
- The use of the Volume hotkeys now updates the slider within the SOUND tab real-time (restored SL1 behavior).
- Rebinder input seeker will give you the name of the axis and the device at fault, to potentially help avoid confusion caused by drifting inputs.
- Exact list of changed settings that will only take effect after a restart is given upon applying settings within the category.
- REVised layout for the REDEFINE CAR CONTROLS page (not fully complete yet).
First person mode- Patched the player hull producing sparks.
- Better hull positioning after exiting a car (safer, and usually not inside the open door :D).
- Improvement related to driving inside garages.
- Fixed the brief use of old smoothing data for walking camera positioning right after exiting a car.
- In-car look direction is now remembered between maps.
- Mitch shows up for photos!
- Look direction is now correctly restored after leaving photo mode.
- Much better logic for switching back to a normal (3rd person) camera modes.
OSD- When navigating with the keyboard, the selection will warp around to the opposite side, upon hitting a dead-end (restored SL1 feature, now also fully supporting left/right inputs).
- Menus are auto-highlit for further keyboard navigation, if just entered using a hotkey (such as Enter), rather than clicked.
- Re-enabled keyboard navigation for the Garage side menu, now ignoring items outside of said menu, for convenient warp-around.
- Garage side menu remembers last selection after being hidden using Esc (restores selection even if a different button was hovered while it was hidden).
Misc- Improved development/modding tool set.
- Fixed the 'double-RMB to flip camera' feature being active when it shouldn't.
- Improved click position validity check of the Camera rail editor.
- Reloading the same map (such as via console command) will no longer hang the game.
- Exiting a directly-on-launch loaded map (via autoexec) will now send you to main menu, instead of the mirror realm.
- Slightly reduced the default driving camera FOV (62.5 -> 60, you can put it back via settings now :)).
Check back next weeK!
More progress updates to come! :)