Street Legal 1: REVision

Street Legal 1: REVision "Weekly" progress update #21: From fog to smog!

Version
"Weekly" progress update #21: From fog to smog!
Version Date
July 4, 2022
Links

Patch Notes

"Weekly" progress update #21: From fog to smog!

In short


More options, more fog, less lag!

List of changes


Options
  • Added ability to view and tweak all settings via the developer console (alongside the normal menu, of course!).
  • All the original graphics settings are now available.
  • Extended the SHADOW DETAIL and VIEW RANGE settings to include VERY HIGH and ULTRA values, for extra detail.
  • Added a separate setting for shadow visibility range.
  • Added a WEATHER setting - this allows you to select between the original, more-sunny SL1 look, or the "cold morning" look of REVision, featuring fog that automatically changes density based on view range selection - challenge yourself with dangerous conditions!
  • For reduced fog, and a look as seen in the store page screenshots, added a COLD MORNING ALPHA option.
  • FPS limits can now be set via a console command (restart required).
Car colors
  • Cars now use the same set of 12 colors as in the original game.
  • By default, cars/parts are loaded with 4x4 paint resolution, to improve load times/reduce stutters.
  • Paint resolution is set up to automatically increase whenever the car/part becomes available to paint or scratch (such as leaving the dealer/catalog).
  • Paint resolution scales depending on the size of the part that it's applied to - large parts such as chassis get 512x512, most parts get 256x256, and small parts such as grills and mirrors get 128x128.
  • For reference, all paint was originally 256x256. Compared to using a higher resolution everywhere, this auto-scaled approach visibly improves load times (even on powerful machines), notably reduces stutters caused by rendering scratches after taking damage, and improves frametime stability while painting!
Misc
  • Minor UI fixes.
  • Test track minimap no longer gets blurry at lower texture quality settings.
  • Various file format optimizations, to improve load times and reduce stutters.
  • More efficient use of traffic car resources.
SL1R's development is supported by crowdfunding!
Help speed up development, and receive some interesting rewards!
Check them out in the Crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/

More progress updates to come!
Stay tuned! :)