In short
Blueprints!
List of changes
Car Info- Two small fixes related to engine info.
- Painstakingly removed the baked-in generic car blueprint from the general car information background, to allow individual per-car blueprints in it's place.
- Auto-scaling for wheelbase-related OSD elements.
Misc- Work with Medek to carefully reconstruct and re-render the original splash screen, in higher base resolution, up-to-ultrawide aspect ratios, and now being generally well editable. (Also thanks to 13Stewartc for a little texture work! :))
Still need to do the post-production work for this :)
- Club Info complete!
- Fixed Valo finish line arrows not disappearing immediately upon reaching them.
- Some garage function-row hotkeys now still work while within Car Info and Club Info, allowing direct access between the various garage menus (including going to Catalog, just not going FROM Catalog yet, everything there still needs to be remade) without going back to the garage.
Much of the time this week was spent working with Medek, to develop good style standards and workflow for 3D-assisted replacement of all 16 unique car blueprints, to be featured in Car Info!
The blueprints for the Badge were completed just before writing this - other cars should quickly follow!
For mods which don't include their own blueprints, the original ones will be used instead.
For modders who wish to include them, files to assist with remaking them in the same style will be provided.
The texture in question is oversized to simplify the creation process (full loading speed, without stretching needed), and as a consequence, there is extra space to include credits/logos/whatever you want, which will show under the blueprints within Car Info :)
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/As usual, check back next week for more news!
Stay tuned! :)