In short
Catalog rework, part 2!
List of changes
Catalog- Enabled & improved backwards navigation - no more partially loaded categories!
- Fixed some cases of page numbers going out of sync.
- Right-clicking a sticky note will lead you straight to the last page of the relevant category.
- The full catalog is now possible to navigate purely by flipping pages! ("Linear navigation")
- Added 'hidden' subcategories for parts which may be modded in (such as additional engine types not present in SL1 (like Inline 6, V12, etc…)) - these subcategories lack dedicated sticky notes, but can be very quickly accessed via linear navigation instead (right-click previous category, then go up a page, or left-click next category and go down a page).
These subcategories are auto-skipped if no parts within them are found.
- Fixed the catalog background visibly loading-in after the item panels do.
- A Catalog-specific fix for the performance improvement mentioned last week.
- More minor visual improvements.
- Manufacturer logos are now shown above the parts, and feature better alignment than originally.
- Restored the 5 manufacturer decals granted after buying one of their parts.
- Manufacturer logos (and the given decals) no longer use compressed textures (which loaded slower anyway), instead now using the same textures as can be found within the Decals section.
- Sticky notes now realistically change position, for maximum catalog navigation immersion! :)
- Restored the original sticky note click visuals.
- As a sticky note realistically moves to the other side upon entering the relevant category, it reveals several cut-up smaller notes for direct access to subcategories (different engine types, custom bodyparts, specific wheel sizes, etc…).
For the sake of convenience, these smaller notes all remain in place for as long as you remain within the relevant 'main' category, even if realism demands otherwise.
This feature is not yet complete for Running Gear parts.
Misc- Some fixes for Garage part type filters.
- Completed CarInfo blueprint for the Yotta, finished up the one for the Ninja, and improved all previous blueprints (again). Thanks yet again to Medek for helping with these, and what became this week's silly title too! :D
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/There is now a week between you and the next progress update! Use the time wisely!
Stay tuned! :)