Street Legal 1: REVision

Street Legal 1: REVision Weekly progress update #39: Walk in the park!

Version
Weekly progress update #39: Walk in the park!
Version Date
Nov. 21, 2022
Links

Patch Notes

Weekly progress update #39: Walk in the park!

In short


CarLot & other optimizations, more cheating!

List of changes


Car Lot
  • Corrected aspect ratio-dependent placement of a UI element.
  • The "RATHERWALK" cheat described in Progress update #36 can now also be activated at the Car Lot!
  • Same disclaimer applies - map was not made for it, not a serious feature, only for a bit of fun, etc, etc…
  • Restored a feature to briefly show a "LOADING…" text in the lower left corner as the Car Lot loads new cars while making selection.
  • Non-visible cars are no longer rendered through the floor & ceiling - huge FPS improvement with many cars loaded!
  • Because of the optimization above, you can no longer see shadows from loaded cars above getting projected onto the lower floors, other than appearing during the floor-switching camera animation.
  • We are looking into ways to fully solve this problem!
  • Slightly improved dynamic lighting again.
  • Added support for displaying text of what's happening while the area is loading (setting disabled by default).
Misc
  • Greatly optimized a part of the reworked vehicle collection process - could add up to whole seconds saved with many mods installed!
  • Fixed the main menu background displaying incorrectly on 5:4 aspect ratio.
  • Removed a lot of unnecessary horizontal resolution from 'black bar filler' backgrounds, notably improving the load time for the Catalog, and allowing us to use a format supporting much higher quality gradients elsewhere, without having to compromise load times.
  • Fixed broken cursor positioning when switching directly between Catalog/CarInfo/ClubInfo using the garage hotkeys while first person mode is active.
  • Fixed dialogs getting stuck on-screen if the game section is changed via Console while one is open.
  • Started work on the ability to create, save and load careers.
  • Though full-on work for a playable career mode isn't starting yet, these basic functions are already needed for testing some things. :)
  • Completed the CarInfo blueprint for the Codrac, and made many improvements to all previous ones!
  • As ever, thanks to Medek for helping with these!
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/

Who knows what you might find next week!? Maybe another one of these!
Stay tuned! :)