In short
V6, V8 & V10 engines, more Catalog improvements!
List of changes
Catalog- Improved some sticky note textures.
- Shift+click to insta-buy items (skip confirmation dialog)!
- Cleaner, more-intuitive sticky note UI.
- Moved up the performance parts within the V8 category, to match build order.
- Fixed a small chance of double scroll wheel input being interpreted.
Engines- Stroke is now always zero if no crankshaft is installed.
- Increased boost pressure of all V6 forced induction components (and changed item names accordingly), to undo a big torque gain discrepancy caused by simulation improvements of the newer game engine.
- Fixed the 360cui V10 block incorrectly overriding lubrication resistance values.
- V8 air scoops and superchargers now cast shadows.
- Removed the V8 "racing" scoop's hover technology.
- V10 engines now start without difficulty & idle properly.
- All engine-related fixes & improvements mentioned in the previous two Progress updates have now been applied to all engines as applicable!
After porting, individually testing & fine-tuning (as required) 104 unique engine components this week, V6, V8 & V10 engine types now join Inline 4 as being fully functional, and closely (though not exactly) matching the power output seen in the original game!
Bi-turbo V6 has enough might to wheelie the Kurumma;
A supercharged 10-liter V8 (mostly) under the hood of a Badge does it even better;
Racing around with a high-REVving naturally-aspirated V10 is an absolute blast, especially when it all goes wrong! :D
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/More next week, of course!
Stay tuned! :)