Street Legal 1: REVision

Street Legal 1: REVision Weekly progress update #49: Valo City Imports!

Version
Weekly progress update #49: Valo City Imports!
Version Date
Feb. 1, 2023
Links

Patch Notes

Weekly progress update #49: Valo City Imports!

In short


Improving support for import of existing SLRR cars (vanilla & mods)!

List of changes


CarConvert.exe
  • For lack of a better spot, CarConvert.exe generates slots for attaching RevChips (and also the unused SparkChips) on the floor within the passenger footwell, using the driver's feet position ("pedals" coordinates) as the reference point.
  • (This only takes effect for cars which don't already have these slots - vanilla cars will keep their original slot positions even after being fed through the converter!)
  • The conversion process has been updated with a few extra necessary tweaks to vehicle configuration.
Converted SLRR cars
  • Fixed a crash due to missing car colors.
  • Patched the game crashing during vehicle loading due to a specific set of SLRR parts no longer existing.
  • Added a generic sports seat & steering wheel for cars configured to sometimes come with aftermarket interior items at the dealer.
  • These items are only intended to serve as placeholders, so cars don't generate with these parts just missing entirely - they will not be available in the catalog.
  • Catalog no longer shows incompatible seats.
  • SLRR mufflers type 20 and below have been added back, exclusively for use by imported cars - they will not be shown within the catalog for vanilla cars!
  • Ascending instead of descending muffler order within the catalog.
  • Added a set of generic SL1-style suspension, to give imported cars something to use, all SL1 suspensions being vehicle model-exclusive.
  • The dealer is now able to show vehicle descriptions.
  • New engine & running gear part generator for cars at the dealer, to fill in empty slots which would otherwise have been taken by SLRR parts.
  • Parts to be attached are auto-chosen based on your compatibility inputs during the conversion. Ideally, modders should specify the exact SL1 parts to use via each vehicle's code, but the source code of mods isn't always included, so this automated system needs to be in place! The system is about 80% complete currently, and is to be finished next week!
Misc
  • Fixed cars sometimes violently bouncing into the air after heavy landings or hitting bumps at speed.
  • Fixed the CarLot still being able to crash the game when trying to load a non-existent car.
  • Optimized textures for engine control chips, all running gear components (except brakes, which were already done), batteries, and N2O bottles.
  • The same wall of text given about engine texture optimization in Progress update #47 applies here too!
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/

Check back for more in a week!
Stay tuned! :)