Street Legal 1: REVision

Street Legal 1: REVision Weekly progress update #51: Exhausts Exhaustive!

Version
Weekly progress update #51: Exhausts Exhaustive!
Version Date
Feb. 22, 2023
Links

Patch Notes

Weekly progress update #51: Exhausts Exhaustive!

In short


Car SL1ification, original exhausts ported, shadow fixes & more!

List of changes


Parts
  • Improved the part-disappearance-upon-slot-edit fix mentioned in the previous post.
  • Replaced a few textures which had excessive resolution.
  • All SLRR placeholder parts have now been removed!
  • Fixed a regression regarding saving of part offsets from damage.
  • All the original exhaust pipes have been ported in!
  • SLRR 2.3.1-style assembly order for the Badge side exhausts - S-pipe attaches first! This is more intuitive to build, much more convenient to disassemble, and allows you to only have the S-pipes, if you wish!
  • Badge side exit exhaust S-pipes are no longer without mass!
  • (Slightly reduced the side muffler mass to compensate.)
  • Most silhouette-changing parts now cast shadows, including most exhaust pipes, all bumpers, sideskirts, hoods, wings, doors, a few headlights (plugging up holes obvious on the straight-down shadows of the garages), and various others.
  • Removed most cases of unnecessary shadow casting - will be checking for more next week! This is done to improve performance.
Vehicles
  • Major SL1ification of all cars - matched mass/balance, prices, added back pedal textures, removed brand names, models, descriptions, camera positions, colored headlights, custom doors and exhaust pipes that were added for SLRR 2.3.1, and more changes!
  • (For some context, modifying the existing ports of these cars made for SLRR 2.3.1 is a lot more efficient than porting them to the SLRR engine from scratch and redoing all the little fixes that have already been done.)
  • All part slots & compatibilities that were added for SLRR 2.3.1 have been preserved, so part mods will be compatible between the games!
  • The few SLRR-imported vehicles out there configured to only be sold at the new car dealer of SLRR will now show up at SL1R's dealer too.
  • All CarInfo blueprints are now properly tied to their respective vehicles - the original background will be shown instead for any modded-in/imported cars which lack them.
Misc
  • Minor touch-up for dealer UI behavior.
  • Better navigation using arrow keys in Car Info.
  • The driver's hands are now properly unglued from the steering wheel when switching out of first person mode in the garage (or CarLot/Dealer with cheats active).
  • Fixed some hotkeys being active when they shouldn't.
  • More-consistently audible air wooosh SFX at speed.
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/

Check back next week! More shadow adventures coming!
Stay tuned! :)